<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/export, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-21T10:07:01Z</updated>
<entry>
<title>Minor code formatting in platform/android</title>
<updated>2016-07-21T10:07:01Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T10:07:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=beaa56bff209d4a4a24e556ff4b592f380c99550'/>
<id>urn:sha1:beaa56bff209d4a4a24e556ff4b592f380c99550</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed properly not save signals that already exist in their base scenes, closes #5656</title>
<updated>2016-07-20T00:26:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-20T00:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0988970c1fca780f51ba4f2dce6afebdfef7f292'/>
<id>urn:sha1:0988970c1fca780f51ba4f2dce6afebdfef7f292</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make Android build smarter (SCons + Gradle)</title>
<updated>2016-06-27T08:49:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-15T13:21:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7b2626707457fe1d6af36da3d7a1ec3863cd52f'/>
<id>urn:sha1:e7b2626707457fe1d6af36da3d7a1ec3863cd52f</id>
<content type='text'>
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch &amp; build type
Downgrade NDK platform to 14 to match minSdkVersion
</content>
</entry>
<entry>
<title>Merge pull request #5235 from volzhs/fix-android-export</title>
<updated>2016-06-23T05:35:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-23T05:35:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b9ed5b12c9c4b68b1f0c727916dfc74bdc4f6fb7'/>
<id>urn:sha1:b9ed5b12c9c4b68b1f0c727916dfc74bdc4f6fb7</id>
<content type='text'>
fix errors while exporting android</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>fix errors while exporting android</title>
<updated>2016-06-15T20:00:21Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-15T20:00:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e6bbe9199436c1c0e9467f4d1bd02d465374ddf6'/>
<id>urn:sha1:e6bbe9199436c1c0e9467f4d1bd02d465374ddf6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Handle tmp files properly on Android export</title>
<updated>2016-06-15T12:58:01Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-15T12:58:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1fcb2a1a00e425266baa53b0de3530c115957963'/>
<id>urn:sha1:1fcb2a1a00e425266baa53b0de3530c115957963</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Zip-align exported APK</title>
<updated>2016-06-12T22:19:45Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-12T22:19:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1948d520af3df173e33bc46087b1717215293dd'/>
<id>urn:sha1:e1948d520af3df173e33bc46087b1717215293dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typo</title>
<updated>2016-06-11T11:11:42Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-11T11:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b189ad9435b6b119a594c4972aee88bc3ca3e29'/>
<id>urn:sha1:1b189ad9435b6b119a594c4972aee88bc3ca3e29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Keep certain assets uncompressed on Android export</title>
<updated>2016-06-11T11:08:42Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-11T11:08:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bb1b51f470b20aefa8bc1e401dcf76844c7609d7'/>
<id>urn:sha1:bb1b51f470b20aefa8bc1e401dcf76844c7609d7</id>
<content type='text'>
</content>
</entry>
</feed>
