<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/export, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-20T10:43:05Z</updated>
<entry>
<title>fix export bug</title>
<updated>2016-01-20T10:43:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T10:42:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7eb3327990a189884df53796c67a99fc119bd38'/>
<id>urn:sha1:e7eb3327990a189884df53796c67a99fc119bd38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Remote deploy now uses FS over USB on Android, super fast!</title>
<updated>2016-01-20T03:29:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T03:29:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9580965ea6577071fa84c9f064aa22ffa7ca920'/>
<id>urn:sha1:c9580965ea6577071fa84c9f064aa22ffa7ca920</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot</title>
<updated>2016-01-08T20:53:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T20:53:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=40ba22631bbb7fc4c6b88d01402e132dbaceaf2b'/>
<id>urn:sha1:40ba22631bbb7fc4c6b88d01402e132dbaceaf2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add way to look for templates at system wide level too</title>
<updated>2015-11-30T00:36:08Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T00:26:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15f6d3cebf9e8c9288132454816f1152e16dde36'/>
<id>urn:sha1:15f6d3cebf9e8c9288132454816f1152e16dde36</id>
<content type='text'>
Useful for everybody wanting to package godot.
Fixes #1026.

-&gt; Retain the old behaviour: path in error msg only when exporting.
-&gt; User templates override system templates
</content>
</entry>
<entry>
<title>Skip META-INF from Android Template</title>
<updated>2015-11-14T17:10:22Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-14T17:10:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14b95797485d3d17b8e68cf0a811a59be26f06bb'/>
<id>urn:sha1:14b95797485d3d17b8e68cf0a811a59be26f06bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83d9a692be648668b5b363f2424c619e15639843'/>
<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
<entry>
<title>-Merged the file server with the live editing and remote debug</title>
<updated>2015-08-06T05:37:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-06T05:37:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d185ccc30ad5fe7eb716390ca2e7f5c06574ce0'/>
<id>urn:sha1:9d185ccc30ad5fe7eb716390ca2e7f5c06574ce0</id>
<content type='text'>
-It is now really easy to deploy an android build with debug, and debug it
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>-fixed godot icon for android</title>
<updated>2015-05-02T02:21:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T02:21:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=524d9fad59cd596bb291648c8c2e1b4a46fb2d02'/>
<id>urn:sha1:524d9fad59cd596bb291648c8c2e1b4a46fb2d02</id>
<content type='text'>
-added a genname option to generate the name of android app
</content>
</entry>
<entry>
<title>-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)</title>
<updated>2015-05-02T01:45:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T01:45:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61e90385f6cbeebb8d3d03c33078802c2fa11eda'/>
<id>urn:sha1:61e90385f6cbeebb8d3d03c33078802c2fa11eda</id>
<content type='text'>
</content>
</entry>
</feed>
