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<title>godot.git/platform/android/export, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-02T02:21:27Z</updated>
<entry>
<title>-fixed godot icon for android</title>
<updated>2015-05-02T02:21:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T02:21:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=524d9fad59cd596bb291648c8c2e1b4a46fb2d02'/>
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<content type='text'>
-added a genname option to generate the name of android app
</content>
</entry>
<entry>
<title>-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)</title>
<updated>2015-05-02T01:45:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T01:45:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61e90385f6cbeebb8d3d03c33078802c2fa11eda'/>
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</content>
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<entry>
<title>-Fixed android export options (screen sizes, orientation should work)</title>
<updated>2015-05-02T00:13:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T00:13:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e422941c88105852cc376569b7aa92e7784f4cd'/>
<id>urn:sha1:1e422941c88105852cc376569b7aa92e7784f4cd</id>
<content type='text'>
-added functions to get mouse position in CanvasItem
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>-Added android immersive mode, fixes #303</title>
<updated>2015-04-17T19:18:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-17T19:18:46Z</published>
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<id>urn:sha1:b56badf77b652abca012dd4dbd4932a03e4139dd</id>
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</content>
</entry>
<entry>
<title>Beta1 Attempt #1</title>
<updated>2015-04-02T15:59:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T15:59:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68e42f53badd6a501021e545c09b2c41ad21e1e0'/>
<id>urn:sha1:68e42f53badd6a501021e545c09b2c41ad21e1e0</id>
<content type='text'>
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
</content>
</entry>
<entry>
<title>Option in Android export to use 32 bits buffer.</title>
<updated>2015-03-31T22:02:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-31T22:02:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3920c497b3811b3c0c970631599c13025c81ff14'/>
<id>urn:sha1:3920c497b3811b3c0c970631599c13025c81ff14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More Fixes</title>
<updated>2014-12-07T14:33:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T14:33:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10b371516bfd88f354acde9a2b37cf854eb92780'/>
<id>urn:sha1:10b371516bfd88f354acde9a2b37cf854eb92780</id>
<content type='text'>
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
</content>
</entry>
<entry>
<title>3D Import Import &amp; UDP</title>
<updated>2014-11-12T14:23:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-12T14:23:23Z</published>
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<id>urn:sha1:6dd8768811cfca5bb831619d93cf870e5d20667f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
</content>
</entry>
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