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<title>godot.git/platform/android/export, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/export?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-12-07T14:33:57Z</updated>
<entry>
<title>More Fixes</title>
<updated>2014-12-07T14:33:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T14:33:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10b371516bfd88f354acde9a2b37cf854eb92780'/>
<id>urn:sha1:10b371516bfd88f354acde9a2b37cf854eb92780</id>
<content type='text'>
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
</content>
</entry>
<entry>
<title>3D Import Import &amp; UDP</title>
<updated>2014-11-12T14:23:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-12T14:23:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6dd8768811cfca5bb831619d93cf870e5d20667f'/>
<id>urn:sha1:6dd8768811cfca5bb831619d93cf870e5d20667f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
</content>
</entry>
<entry>
<title>Merge pull request #853 from adolson/tsa-option-for-android</title>
<updated>2014-11-02T13:13:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T13:13:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e25f3e4b706f036fd2c4a97e4b73d1c9149f697'/>
<id>urn:sha1:4e25f3e4b706f036fd2c4a97e4b73d1c9149f697</id>
<content type='text'>
add timestamping authority server option for Android</content>
</entry>
<entry>
<title>Merge pull request #855 from adolson/android-release-keystore-fix</title>
<updated>2014-11-02T13:11:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T13:11:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d65f7754735eed5eb42060a8428f873cf8bb33b4'/>
<id>urn:sha1:d65f7754735eed5eb42060a8428f873cf8bb33b4</id>
<content type='text'>
fixes for release apk export</content>
</entry>
<entry>
<title>fixes for release apk export</title>
<updated>2014-11-01T09:20:19Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-11-01T09:20:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49edff9536fbf5d673f79b0cef09fea03d93f770'/>
<id>urn:sha1:49edff9536fbf5d673f79b0cef09fea03d93f770</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add timestamping authority server option for Android</title>
<updated>2014-11-01T08:20:18Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-11-01T08:20:18Z</published>
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<id>urn:sha1:46a922d3ab6be0707754c44f35ae5733dcca6b40</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>fix custom export packages for PC</title>
<updated>2014-08-25T19:13:30Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-08-25T19:13:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6c81bbd7bfa3d0c30dd2d0193db5b7b95678087'/>
<id>urn:sha1:f6c81bbd7bfa3d0c30dd2d0193db5b7b95678087</id>
<content type='text'>
also allow custom templates to reside outside of res:// for all platforms
</content>
</entry>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=678948068bbde7f12a9c5f28a467b6cf4d127851'/>
<id>urn:sha1:678948068bbde7f12a9c5f28a467b6cf4d127851</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
<entry>
<title>Misc Fixes</title>
<updated>2014-06-28T02:21:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-28T02:21:45Z</published>
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<id>urn:sha1:2af2a84a03fd707cfa4c682aff34d722343d8985</id>
<content type='text'>
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
</content>
</entry>
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