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<title>godot.git/platform/android/export/export.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/export/export.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/export/export.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:14:20Z</updated>
<entry>
<title>Expose android/shutdown_adb_on_exit parameter and default to true</title>
<updated>2016-04-02T20:14:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-03-20T10:51:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5caf6ad8b910abfa4014e1a66d2417c590578639'/>
<id>urn:sha1:5caf6ad8b910abfa4014e1a66d2417c590578639</id>
<content type='text'>
It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.

Fixes #4073.

(cherry picked from commit c58494038702876403687e5b76a100f077b8d9b3)
</content>
</entry>
<entry>
<title>Add -r flag to adb install for keep app user data</title>
<updated>2016-04-02T20:12:12Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-03-18T10:11:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05c620b7ad8633ac52249a17ebb137c635ef3a35'/>
<id>urn:sha1:05c620b7ad8633ac52249a17ebb137c635ef3a35</id>
<content type='text'>
(cherry picked from commit 9e026fecef94c5bc52ecddf6db5ec60c76b2e3be)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings</title>
<updated>2016-02-29T08:00:35Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-27T15:11:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f619b057514147b55bf35001a63645f23db847d3'/>
<id>urn:sha1:f619b057514147b55bf35001a63645f23db847d3</id>
<content type='text'>
(cherry picked from commit 30d0ca97664a7645ce8b2af7d169f0cee3248953)
</content>
</entry>
<entry>
<title>fix export bug</title>
<updated>2016-01-20T10:43:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T10:42:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7eb3327990a189884df53796c67a99fc119bd38'/>
<id>urn:sha1:e7eb3327990a189884df53796c67a99fc119bd38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Remote deploy now uses FS over USB on Android, super fast!</title>
<updated>2016-01-20T03:29:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T03:29:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9580965ea6577071fa84c9f064aa22ffa7ca920'/>
<id>urn:sha1:c9580965ea6577071fa84c9f064aa22ffa7ca920</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot</title>
<updated>2016-01-08T20:53:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T20:53:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=40ba22631bbb7fc4c6b88d01402e132dbaceaf2b'/>
<id>urn:sha1:40ba22631bbb7fc4c6b88d01402e132dbaceaf2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add way to look for templates at system wide level too</title>
<updated>2015-11-30T00:36:08Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T00:26:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15f6d3cebf9e8c9288132454816f1152e16dde36'/>
<id>urn:sha1:15f6d3cebf9e8c9288132454816f1152e16dde36</id>
<content type='text'>
Useful for everybody wanting to package godot.
Fixes #1026.

-&gt; Retain the old behaviour: path in error msg only when exporting.
-&gt; User templates override system templates
</content>
</entry>
<entry>
<title>Skip META-INF from Android Template</title>
<updated>2015-11-14T17:10:22Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-14T17:10:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14b95797485d3d17b8e68cf0a811a59be26f06bb'/>
<id>urn:sha1:14b95797485d3d17b8e68cf0a811a59be26f06bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83d9a692be648668b5b363f2424c619e15639843'/>
<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
</feed>
