<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/dir_access_jandroid.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/dir_access_jandroid.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/dir_access_jandroid.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix Directory.dir_exist/get_current_dir for 'res://' on Android</title>
<updated>2016-11-15T07:34:51Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-03T15:41:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e127ce3fdd181bdd85a112bc22f45aa3ad571f5'/>
<id>urn:sha1:3e127ce3fdd181bdd85a112bc22f45aa3ad571f5</id>
<content type='text'>
Fix #7014

(cherry picked from commit 8d454ed9a7105bf1a4c19c238a0e904f220c1bb5)
</content>
</entry>
<entry>
<title>Fix crash when using Directory.dir_exists(path) on Android</title>
<updated>2016-10-17T18:50:57Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-16T16:29:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00b0f3dfde647b207a815e83bd1110ccd077146e'/>
<id>urn:sha1:00b0f3dfde647b207a815e83bd1110ccd077146e</id>
<content type='text'>
(cherry picked from commit 4a57821349fc8fd4d4c7e375a1f8cf09623ee856)
</content>
</entry>
<entry>
<title>Minor code formatting in platform/android</title>
<updated>2016-07-21T10:07:01Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T10:07:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=beaa56bff209d4a4a24e556ff4b592f380c99550'/>
<id>urn:sha1:beaa56bff209d4a4a24e556ff4b592f380c99550</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash on android 6.0.1, fixes #3321</title>
<updated>2016-01-12T06:27:56Z</updated>
<author>
<name>mrezai</name>
</author>
<published>2016-01-12T06:27:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4cb14ae7d6bea5e656a71fce37a2409e7eb73cad'/>
<id>urn:sha1:4cb14ae7d6bea5e656a71fce37a2409e7eb73cad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes in handling of DirAccess for resource path on Android, fixes #1447</title>
<updated>2015-04-28T12:38:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-28T12:38:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6dce44dd85c4ebae791756a76f6afbfbb0a5c28'/>
<id>urn:sha1:c6dce44dd85c4ebae791756a76f6afbfbb0a5c28</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix local and global usage for DirAccess, fixes #791</title>
<updated>2015-04-18T23:11:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T23:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1de1a04b78b65254aa41d7930947df82a121160c'/>
<id>urn:sha1:1de1a04b78b65254aa41d7930947df82a121160c</id>
<content type='text'>
please test anyway..
</content>
</entry>
</feed>
