<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/detect.py, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/detect.py?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/detect.py?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-25T03:25:32Z</updated>
<entry>
<title>Combies driver split and spawn fix, closes #3265</title>
<updated>2016-01-25T03:25:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:25:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16b8b97472752bdf4753ef4a9bee9b7a687fa1cd'/>
<id>urn:sha1:16b8b97472752bdf4753ef4a9bee9b7a687fa1cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Removed ANT build system for Android, as it was deprecated by Google</title>
<updated>2016-01-08T16:36:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T16:36:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=401622cc229317bd218f070dd07a3bd8db582f16'/>
<id>urn:sha1:401622cc229317bd218f070dd07a3bd8db582f16</id>
<content type='text'>
-Added new Gradle build system, as it is the required build system
</content>
</entry>
<entry>
<title>Merge pull request #2963 from akien-mga/pr-opus-arm-opt</title>
<updated>2015-12-01T09:18:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-01T09:18:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4e7e8f396bd4f2fe9b7d6807bd598ce0b53c963'/>
<id>urn:sha1:e4e7e8f396bd4f2fe9b7d6807bd598ce0b53c963</id>
<content type='text'>
Enable opus ARM optimisations only on ARM</content>
</entry>
<entry>
<title>Enable opus ARM optimisations only on ARM</title>
<updated>2015-12-01T08:34:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-01T08:34:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99e7641f3dc244004dfaca9cb1a62a43709a26ed'/>
<id>urn:sha1:99e7641f3dc244004dfaca9cb1a62a43709a26ed</id>
<content type='text'>
i.e. do not enable it for x86.
Fixes #2962.</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b987d2113b491a4427310e23408c9a31a4f369e4'/>
<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2474 from masoudbh3/android-armeabi-v7a</title>
<updated>2015-10-17T13:20:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:20:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13d2710fedf0cc949ffe59b64f0ebd9c1874cbfb'/>
<id>urn:sha1:13d2710fedf0cc949ffe59b64f0ebd9c1874cbfb</id>
<content type='text'>
Fix android build script</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-10-13T04:19:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-13T04:19:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b3cda43a0fb49e1cb9c8414077a23fa4b61ede38'/>
<id>urn:sha1:b3cda43a0fb49e1cb9c8414077a23fa4b61ede38</id>
<content type='text'>
Conflicts:
	platform/windows/detect.py
</content>
</entry>
<entry>
<title>Add support for Opus audio format</title>
<updated>2015-10-02T17:25:38Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2015-10-02T17:20:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e87314d83a9beab56fdd115277e230ef683c53d'/>
<id>urn:sha1:6e87314d83a9beab56fdd115277e230ef683c53d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed theora playback. Removed theoraplayer.</title>
<updated>2015-09-26T17:50:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-26T17:50:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c858515785e2406bfc07da587ffc3bb353b7504c'/>
<id>urn:sha1:c858515785e2406bfc07da587ffc3bb353b7504c</id>
<content type='text'>
Still need to get proper audio output latency in some platforms.
</content>
</entry>
<entry>
<title>Fix android build script</title>
<updated>2015-09-16T11:44:38Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-09-16T11:44:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=867c95223d0e972b88aa26a3d8dc40530b02f09b'/>
<id>urn:sha1:867c95223d0e972b88aa26a3d8dc40530b02f09b</id>
<content type='text'>
some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.

with this patch, must put libgodot_android.so file in specific
architecture folder:

armv7 (default): &lt;android-java&gt;/libs/armeabi-v7a/
armv6: &lt;android-java&gt;/libs/armeabi/
x86: &lt;android-java&gt;/libs/x86/
</content>
</entry>
</feed>
