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<title>godot.git/platform/android/build.gradle.template, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2017-10-06T09:08:57Z</updated>
<entry>
<title>Use additional repositories for gradle build dependencies too</title>
<updated>2017-10-06T09:08:57Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-06T09:08:57Z</published>
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</content>
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<entry>
<title>update gradle-android buildtool for master</title>
<updated>2017-07-30T04:30:20Z</updated>
<author>
<name>ISylvox</name>
</author>
<published>2017-07-30T04:30:20Z</published>
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<entry>
<title>Fix android build regression by be7ced4</title>
<updated>2017-05-26T11:44:45Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-26T11:44:45Z</published>
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<entry>
<title>Upgrade Android build tools to the latest</title>
<updated>2017-05-15T22:57:50Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-05-15T22:57:50Z</published>
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<entry>
<title>Merge pull request #8725 from volzhs/android-jni-master</title>
<updated>2017-05-12T06:24:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-12T06:24:40Z</published>
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<id>urn:sha1:ed6baffc72e2144b64a77cd388507072c8c2b300</id>
<content type='text'>
Fix compile error when use "android_add_jni_dir"</content>
</entry>
<entry>
<title>Fix compile error when use "android_add_jni_dir"</title>
<updated>2017-05-12T06:10:59Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-12T06:10:59Z</published>
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</content>
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<entry>
<title>Update to latest gradle</title>
<updated>2017-05-12T05:44:47Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-05-12T05:25:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be9b98b8e7c0bc3fdb91c1b7f0f46381285cf4a'/>
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<content type='text'>
</content>
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<entry>
<title>Android: Support to change minSdkVersion (#8313)</title>
<updated>2017-04-09T21:35:34Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-04-09T21:35:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93b417fe17dd92e8fe22c3c4b72347d948ca128e'/>
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<content type='text'>

</content>
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<entry>
<title>Update build.gradle.template</title>
<updated>2017-03-25T12:11:20Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-03-25T12:11:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77c81a21d84d30b2b78027821db45a53d583762f'/>
<id>urn:sha1:77c81a21d84d30b2b78027821db45a53d583762f</id>
<content type='text'>
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/</content>
</entry>
<entry>
<title>android: adding classpath and gradle plugins</title>
<updated>2017-03-18T09:27:30Z</updated>
<author>
<name>Ramesh Mani Maran</name>
</author>
<published>2017-03-06T10:04:21Z</published>
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