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<title>godot.git/platform/android/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-03-11T13:55:50Z</updated>
<entry>
<title>Properly closing all files in Python code</title>
<updated>2018-03-11T13:55:50Z</updated>
<author>
<name>Viktor Ferenczi</name>
</author>
<published>2018-03-10T17:37:33Z</published>
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</content>
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<entry>
<title>Update android build tool to latest</title>
<updated>2018-01-03T08:25:07Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-03T08:25:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bea7d1b5f2985f4770e40dc25f678216341abbf'/>
<id>urn:sha1:4bea7d1b5f2985f4770e40dc25f678216341abbf</id>
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</content>
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<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a65c0939fd1adc616275ad01996917fab89a7b9c'/>
<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
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</content>
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<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
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<id>urn:sha1:a4a222d62dcffaf93e3dd439c3f61836a4cd831e</id>
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<entry>
<title>flatDir support [Android]</title>
<updated>2017-10-07T09:40:17Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-10-07T09:40:17Z</published>
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<id>urn:sha1:a4cee286e66293dab1a377c83971764fe7d480a2</id>
<content type='text'>
</content>
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<entry>
<title>Set Android minSdkVersion to 18</title>
<updated>2017-09-20T04:49:46Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-20T04:49:33Z</published>
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<id>urn:sha1:ea7223d18151700650ec18c13f440e35dd2cd58b</id>
<content type='text'>
It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
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<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Add support for ARMv8 (64-bit) on Android</title>
<updated>2017-07-25T10:28:46Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-25T10:28:31Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Android: avoiding duplicates in build.gradle</title>
<updated>2017-04-10T03:04:40Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-04-10T03:04:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8309f86c2d9042789574ab5ec2ea37d38457574'/>
<id>urn:sha1:f8309f86c2d9042789574ab5ec2ea37d38457574</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Android: Support to change minSdkVersion (#8313)</title>
<updated>2017-04-09T21:35:34Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-04-09T21:35:34Z</published>
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