<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/android/SCsub, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-07T09:40:17Z</updated>
<entry>
<title>flatDir support [Android]</title>
<updated>2017-10-07T09:40:17Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-10-07T09:40:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4cee286e66293dab1a377c83971764fe7d480a2'/>
<id>urn:sha1:a4cee286e66293dab1a377c83971764fe7d480a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set Android minSdkVersion to 18</title>
<updated>2017-09-20T04:49:46Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-20T04:49:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea7223d18151700650ec18c13f440e35dd2cd58b'/>
<id>urn:sha1:ea7223d18151700650ec18c13f440e35dd2cd58b</id>
<content type='text'>
It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6e1e47e3a92c1b94ef327149068a8a147fc73f5'/>
<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Add support for ARMv8 (64-bit) on Android</title>
<updated>2017-07-25T10:28:46Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-25T10:28:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f78299c81be28b923e1f16e6f14afbebe3c8eaeb'/>
<id>urn:sha1:f78299c81be28b923e1f16e6f14afbebe3c8eaeb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Android: avoiding duplicates in build.gradle</title>
<updated>2017-04-10T03:04:40Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-04-10T03:04:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8309f86c2d9042789574ab5ec2ea37d38457574'/>
<id>urn:sha1:f8309f86c2d9042789574ab5ec2ea37d38457574</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Android: Support to change minSdkVersion (#8313)</title>
<updated>2017-04-09T21:35:34Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-04-09T21:35:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93b417fe17dd92e8fe22c3c4b72347d948ca128e'/>
<id>urn:sha1:93b417fe17dd92e8fe22c3c4b72347d948ca128e</id>
<content type='text'>

</content>
</entry>
<entry>
<title>Export template management dialog.</title>
<updated>2017-03-21T11:42:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-03-21T02:31:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5a06cecffeda556438b33807d766f4823623fee'/>
<id>urn:sha1:b5a06cecffeda556438b33807d766f4823623fee</id>
<content type='text'>
Missing download (need to discuss this!)
</content>
</entry>
<entry>
<title>android: adding classpath and gradle plugins</title>
<updated>2017-03-18T09:27:30Z</updated>
<author>
<name>Ramesh Mani Maran</name>
</author>
<published>2017-03-06T10:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27c7d253aa1f2125e37344d7829b5b87a4b9a901'/>
<id>urn:sha1:27c7d253aa1f2125e37344d7829b5b87a4b9a901</id>
<content type='text'>
</content>
</entry>
<entry>
<title>support for multiple maven url</title>
<updated>2017-03-05T10:16:55Z</updated>
<author>
<name>Ramesh Mani Maran</name>
</author>
<published>2017-03-05T10:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aa7490ffd03149930a7526e4464f47a73496b32e'/>
<id>urn:sha1:aa7490ffd03149930a7526e4464f47a73496b32e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add API to access battery power state</title>
<updated>2017-03-04T17:04:29Z</updated>
<author>
<name>Julian Murgia</name>
</author>
<published>2016-07-23T11:15:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94103c0c025f04e75d5e163d9f0bdde27bb0c848'/>
<id>urn:sha1:94103c0c025f04e75d5e163d9f0bdde27bb0c848</id>
<content type='text'>
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
</content>
</entry>
</feed>
