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<title>godot.git/platform/android/AndroidManifest.xml.template, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/android/AndroidManifest.xml.template?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/android/AndroidManifest.xml.template?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-08T13:30:11Z</updated>
<entry>
<title>Android: Increase targetSdkVersion to 27</title>
<updated>2018-05-08T13:30:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-08T13:29:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1905e1c8a2ea4cb891afef897488e13fda6e39a3'/>
<id>urn:sha1:1905e1c8a2ea4cb891afef897488e13fda6e39a3</id>
<content type='text'>
Matches the change for 2.1 in #18626, and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html

(cherry picked from commit a6552819b1d357c0ee1afdbec7485afafa544793)
</content>
</entry>
<entry>
<title>Prevent android to split-screen</title>
<updated>2018-03-28T22:19:49Z</updated>
<author>
<name>Xavier Sellier</name>
</author>
<published>2018-03-21T12:53:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fa9e03996c39dfbdb2424a3b3348bc6125bbee8f'/>
<id>urn:sha1:fa9e03996c39dfbdb2424a3b3348bc6125bbee8f</id>
<content type='text'>
(cherry picked from commit 61e8f8a86689bcac91382f993b7b0f9803222b68)
</content>
</entry>
<entry>
<title>Android: Mark GLES3 as required in the manifest</title>
<updated>2018-02-27T12:33:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:33:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4b077a0ba3944e0e3b06c45e9bb5bcdcf6e7612'/>
<id>urn:sha1:a4b077a0ba3944e0e3b06c45e9bb5bcdcf6e7612</id>
<content type='text'>
Fixes #17076.

(cherry picked from commit 7d09e6540afdf69d3610661145d13090a3d9d18a)
</content>
</entry>
<entry>
<title>Set Android minSdkVersion to 18</title>
<updated>2017-09-20T04:49:46Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-20T04:49:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea7223d18151700650ec18c13f440e35dd2cd58b'/>
<id>urn:sha1:ea7223d18151700650ec18c13f440e35dd2cd58b</id>
<content type='text'>
It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
</content>
</entry>
<entry>
<title>Several fixes to Android exporter and port.</title>
<updated>2017-03-23T23:14:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-03-23T23:14:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=efaeebab4d83e5657288b7b20db6ce4ccf987a01'/>
<id>urn:sha1:efaeebab4d83e5657288b7b20db6ce4ccf987a01</id>
<content type='text'>
Android seems to be working again!
</content>
</entry>
<entry>
<title>fix android support screen property for large screen</title>
<updated>2016-06-10T05:09:33Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-10T05:09:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f64935ab62f7837c0a1cd6b8f069ef568928474'/>
<id>urn:sha1:4f64935ab62f7837c0a1cd6b8f069ef568928474</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix compatibility for Android API 14 with supporting API 23</title>
<updated>2016-05-24T02:22:35Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-05-24T02:22:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff67c256f52b904bdabe17e755194149da9b219f'/>
<id>urn:sha1:ff67c256f52b904bdabe17e755194149da9b219f</id>
<content type='text'>
using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+
tested with API 19 and 23 devices
</content>
</entry>
<entry>
<title>Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot</title>
<updated>2016-01-08T20:53:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T20:53:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=40ba22631bbb7fc4c6b88d01402e132dbaceaf2b'/>
<id>urn:sha1:40ba22631bbb7fc4c6b88d01402e132dbaceaf2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Removed ANT build system for Android, as it was deprecated by Google</title>
<updated>2016-01-08T16:36:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-08T16:36:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=401622cc229317bd218f070dd07a3bd8db582f16'/>
<id>urn:sha1:401622cc229317bd218f070dd07a3bd8db582f16</id>
<content type='text'>
-Added new Gradle build system, as it is the required build system
</content>
</entry>
<entry>
<title>change android install location to automatic, closes #1997</title>
<updated>2016-01-03T23:31:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T23:31:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e0eff65fc0a807ecabc86194e0888e52cf682100'/>
<id>urn:sha1:e0eff65fc0a807ecabc86194e0888e52cf682100</id>
<content type='text'>
</content>
</entry>
</feed>
