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<title>godot.git/modules, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
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<updated>2018-06-22T17:18:15Z</updated>
<entry>
<title>Merge pull request #19016 from neikeq/w</title>
<updated>2018-06-22T17:18:15Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-06-22T17:18:15Z</published>
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<id>urn:sha1:25275de50e31aa081cdefe0c8b3b76b6389cb6a6</id>
<content type='text'>
Mono: Module build improvements</content>
</entry>
<entry>
<title>Mono: Module build improvements</title>
<updated>2018-06-22T17:14:58Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-05-17T21:40:22Z</published>
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<id>urn:sha1:ec6416d2b6126af209a92a0dc60b8bef17a725e0</id>
<content type='text'>
- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild.
- Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name.
- Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.
</content>
</entry>
<entry>
<title>add NoCache wrapper to Command</title>
<updated>2018-06-21T07:00:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2018-06-21T04:33:25Z</published>
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<id>urn:sha1:920224a535f7858dd4bf39f04e3c90c8276503c3</id>
<content type='text'>
</content>
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<entry>
<title>Add access for GDNative modules to some platform dependent internals on Android</title>
<updated>2018-06-19T07:49:23Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-06-16T00:29:11Z</published>
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</content>
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<entry>
<title>[Pluginscript] Fix not working exports in editor</title>
<updated>2018-06-15T21:11:20Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-06-15T19:16:01Z</published>
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<id>urn:sha1:380b85a32fab9b36f95a428e4b473b608cbd310e</id>
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</content>
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<entry>
<title>Removed duplicate default colours and removed GDScriptHighligher colours from main editor.</title>
<updated>2018-06-13T17:25:02Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2018-06-10T14:30:49Z</published>
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<id>urn:sha1:08c036b706f8cd921b3d0ea5b7d4a29d67011c9f</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #19526 from robojumper/fix_tutorials</title>
<updated>2018-06-13T12:29:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-13T12:29:45Z</published>
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<id>urn:sha1:f0fa5902100b5b2a6207b1656cf90af3c36bd213</id>
<content type='text'>
Add support for tutorial links to makerst.py</content>
</entry>
<entry>
<title>Add support for tutorial links to makerst.py</title>
<updated>2018-06-12T15:40:24Z</updated>
<author>
<name>robojumper</name>
</author>
<published>2018-06-11T11:35:44Z</published>
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<id>urn:sha1:98b59cf2a387e469851eee137cc6310cfc4b2a6d</id>
<content type='text'>
Also change the &lt;tutorials&gt; structure to make use of individual &lt;link&gt; tags
</content>
</entry>
<entry>
<title>Inner classes' functions now appear in the editor's functions panel</title>
<updated>2018-06-12T13:43:37Z</updated>
<author>
<name>Jairo Honorio</name>
</author>
<published>2018-06-11T19:39:55Z</published>
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<id>urn:sha1:afcac41d313f64400b3ed8a19c64f7187d5b832f</id>
<content type='text'>
Fixes #19386
</content>
</entry>
<entry>
<title>Fix CSG issues when reparenting shape nodes.</title>
<updated>2018-06-10T15:54:42Z</updated>
<author>
<name>Benjamin</name>
</author>
<published>2018-06-10T15:54:42Z</published>
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