<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-13T13:02:54Z</updated>
<entry>
<title>removed GDNativeClass doc from GDNative module</title>
<updated>2017-10-13T13:02:54Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-10-13T13:02:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=916ee427ff05594fd463fcfc9b6d8a47de50e57a'/>
<id>urn:sha1:916ee427ff05594fd463fcfc9b6d8a47de50e57a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move GDNative docs into gdnative folder</title>
<updated>2017-10-13T10:54:57Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-10-13T10:49:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=41e70d4192281f87962c60942d11c351e78c4257'/>
<id>urn:sha1:41e70d4192281f87962c60942d11c351e78c4257</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove junk output</title>
<updated>2017-10-13T05:40:19Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-13T05:40:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6106fd88d415c2889d3b64dcf1b0762eda2df562'/>
<id>urn:sha1:6106fd88d415c2889d3b64dcf1b0762eda2df562</id>
<content type='text'>
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-10-11T21:55:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T21:54:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1f2c31a3639d30467316a467e3830d508e8c3ee'/>
<id>urn:sha1:b1f2c31a3639d30467316a467e3830d508e8c3ee</id>
<content type='text'>
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
</content>
</entry>
<entry>
<title>Merge pull request #11954 from neikeq/d</title>
<updated>2017-10-11T11:54:34Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-11T11:54:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=740ef3dc9788d62fc07567149a3768e90af781ce'/>
<id>urn:sha1:740ef3dc9788d62fc07567149a3768e90af781ce</id>
<content type='text'>
Added 'exposed' field to ClassInfo for registered classes</content>
</entry>
<entry>
<title>Fix wrong array index</title>
<updated>2017-10-10T16:29:56Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-10T16:29:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14b9ad12969329e1c8f24afce0c674af3f97ae67'/>
<id>urn:sha1:14b9ad12969329e1c8f24afce0c674af3f97ae67</id>
<content type='text'>
</content>
</entry>
<entry>
<title> Fix getting struct elements from MonoArray (#11978)</title>
<updated>2017-10-09T22:25:36Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-09T22:25:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=18d3ba0c50ac073a4588388a6bdc71cfee44ea1f'/>
<id>urn:sha1:18d3ba0c50ac073a4588388a6bdc71cfee44ea1f</id>
<content type='text'>
* Fix getting struct elements from MonoArray
* Revert undesired change
</content>
</entry>
<entry>
<title>Mono: Make use of ClassInfo's exposed API</title>
<updated>2017-10-09T21:50:06Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-09T21:50:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b6f65af82d02d1ec92de1d2d6250884de20cbf3'/>
<id>urn:sha1:9b6f65af82d02d1ec92de1d2d6250884de20cbf3</id>
<content type='text'>
- BindingsGenerator only generates exposed classes.
- Fix creation of managed instances of non-exposed classes.
</content>
</entry>
<entry>
<title>Adds 'exposed' field to ClassInfo</title>
<updated>2017-10-09T21:49:17Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-09T21:49:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c2e882210f8848475f7d9547af50a202f53a110'/>
<id>urn:sha1:0c2e882210f8848475f7d9547af50a202f53a110</id>
<content type='text'>
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
</content>
</entry>
<entry>
<title>Apply a few recent chages in Quat and Basis to their respective Mono counterparts. (#11899)</title>
<updated>2017-10-09T12:49:53Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-09T12:49:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ddbd1977793ef1318d3557001310c59277321d0'/>
<id>urn:sha1:8ddbd1977793ef1318d3557001310c59277321d0</id>
<content type='text'>
</content>
</entry>
</feed>
