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<title>godot.git/modules, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules?h=feature%2Fgridmap-used-cells'/>
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<updated>2017-10-05T13:34:34Z</updated>
<entry>
<title>Add GridMap::get_used_cells. Fixes #11857.</title>
<updated>2017-10-05T13:34:34Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2017-10-05T13:34:34Z</published>
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<id>urn:sha1:16bf0f08ed1357fc29b8e2507491ad9652ffbcd9</id>
<content type='text'>
</content>
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<entry>
<title>Properly allow completion on variable initializer arguments, closes #9359</title>
<updated>2017-09-29T22:43:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T22:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a5799fb439f8f6a29e3587970cf5af0b24773d9'/>
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</content>
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<entry>
<title>Merge pull request #11617 from groud/fix_bad_display</title>
<updated>2017-09-27T20:15:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-27T20:15:00Z</published>
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<id>urn:sha1:da144fed4c49133a93b3b83cfc665352c0af351a</id>
<content type='text'>
Fixes bad display</content>
</entry>
<entry>
<title>Fixed wrong break statement in GDFunction::call</title>
<updated>2017-09-27T01:23:39Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-09-27T01:23:39Z</published>
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<id>urn:sha1:0722df482988de8b032c6a878a761bccbf07f7bb</id>
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</content>
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<entry>
<title>Remove unecessary anchors&amp;margins set causing bad display (sons of containers)</title>
<updated>2017-09-26T22:38:28Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-26T16:56:52Z</published>
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<id>urn:sha1:6f185cc9f7d8f9880dec01be86cf129dd0a38b84</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #11424 from groud/control_node_presets</title>
<updated>2017-09-25T22:11:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T22:11:46Z</published>
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<id>urn:sha1:f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b</id>
<content type='text'>
Implements set_margins_preset(...)</content>
</entry>
<entry>
<title>Merge pull request #11518 from hpvb/gdscript-direct-dispatch</title>
<updated>2017-09-25T21:25:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T21:25:42Z</published>
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<id>urn:sha1:c79fc6716e0ccfec5f05e1ae1f5e90d79e6689d2</id>
<content type='text'>
Some more GDScript performance optimizations</content>
</entry>
<entry>
<title>Merge pull request #11567 from QuLogic/scons-var-types</title>
<updated>2017-09-25T20:44:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T20:44:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78aa7b382a8b1c80e0e2b01e02ff0acb2942e2e1'/>
<id>urn:sha1:78aa7b382a8b1c80e0e2b01e02ff0acb2942e2e1</id>
<content type='text'>
Add types to scons command-line options</content>
</entry>
<entry>
<title>Merge pull request #11580 from endragor/ios-export</title>
<updated>2017-09-25T20:23:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T20:23:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dae02a90415b3af5ad2f14297e6259641cccef81'/>
<id>urn:sha1:dae02a90415b3af5ad2f14297e6259641cccef81</id>
<content type='text'>
Enhance iOS export</content>
</entry>
<entry>
<title>Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258</title>
<updated>2017-09-25T20:09:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-25T20:08:48Z</published>
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</content>
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