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<title>godot.git/modules, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-22T12:42:14Z</updated>
<entry>
<title>add NoCache wrapper to Command</title>
<updated>2018-06-22T12:42:14Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2018-06-21T04:33:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f3e4c1a7a2545d0c64923b6db96ee7966660e93'/>
<id>urn:sha1:2f3e4c1a7a2545d0c64923b6db96ee7966660e93</id>
<content type='text'>
(cherry picked from commit 920224a535f7858dd4bf39f04e3c90c8276503c3)
</content>
</entry>
<entry>
<title>Make heightmap shape usable from PhysicsServer</title>
<updated>2018-06-14T15:50:15Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-03-27T19:45:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d7aa0b7621f5f128bb31c3319ca8401861a40cc'/>
<id>urn:sha1:4d7aa0b7621f5f128bb31c3319ca8401861a40cc</id>
<content type='text'>
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided

(cherry picked from commit a66e1af1689c385cc3adae0cf8eef4eb02a61d40)
</content>
</entry>
<entry>
<title>Bump version to 3.0.4</title>
<updated>2018-06-14T15:37:51Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-14T15:37:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98609279b6333adfb66cf3c49658cecdc1798ee8'/>
<id>urn:sha1:98609279b6333adfb66cf3c49658cecdc1798ee8</id>
<content type='text'>
And onwards!
</content>
</entry>
<entry>
<title>Fix some missed changes from a cherrypick</title>
<updated>2018-06-13T12:21:29Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-13T12:21:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e649ec71df1cdd06ea94151009447c894bc5af38'/>
<id>urn:sha1:e649ec71df1cdd06ea94151009447c894bc5af38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Allow loading `mscorlib` from resources.</title>
<updated>2018-06-13T11:57:40Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-23T17:49:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=518a6912312b73c26fc16a7ba71419d79a7a8fb5'/>
<id>urn:sha1:518a6912312b73c26fc16a7ba71419d79a7a8fb5</id>
<content type='text'>
(cherry picked from commit b3ddf12fb1774d63ac47a8d9890bf017b67d879e)
</content>
</entry>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Fix Mono static linking on Mingw</title>
<updated>2018-06-01T19:45:21Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T19:45:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6406398670f41b55cd8e47bf5d8a1e764fb0c02'/>
<id>urn:sha1:f6406398670f41b55cd8e47bf5d8a1e764fb0c02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d24f77be99321d857285daddac0dda7128e348ed'/>
<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>round / ceil methods for c sharp vectors</title>
<updated>2018-06-01T16:08:52Z</updated>
<author>
<name>Kelly thomas</name>
</author>
<published>2018-05-04T12:17:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f697b53eba3819a99200ed84f72cc1a8b97ed159'/>
<id>urn:sha1:f697b53eba3819a99200ed84f72cc1a8b97ed159</id>
<content type='text'>
(cherry picked from commit a6bd2c6e72de373fab783d2ce15b67f5413e98ea)
</content>
</entry>
<entry>
<title>Set current SynchronizationContext before the game loop starts</title>
<updated>2018-06-01T16:07:32Z</updated>
<author>
<name>Adam Cigánek</name>
</author>
<published>2018-05-14T10:22:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b95cc40640738f0c26b80b5ec96b4301858916cf'/>
<id>urn:sha1:b95cc40640738f0c26b80b5ec96b4301858916cf</id>
<content type='text'>
This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.

With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.

Fixes #18849

(cherry picked from commit f25240cfe6a4b7f030b2dfd5db1365b4de44301d)
</content>
</entry>
</feed>
