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<title>godot.git/modules, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-13T12:21:29Z</updated>
<entry>
<title>Fix some missed changes from a cherrypick</title>
<updated>2018-06-13T12:21:29Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-13T12:21:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e649ec71df1cdd06ea94151009447c894bc5af38'/>
<id>urn:sha1:e649ec71df1cdd06ea94151009447c894bc5af38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Allow loading `mscorlib` from resources.</title>
<updated>2018-06-13T11:57:40Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-23T17:49:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=518a6912312b73c26fc16a7ba71419d79a7a8fb5'/>
<id>urn:sha1:518a6912312b73c26fc16a7ba71419d79a7a8fb5</id>
<content type='text'>
(cherry picked from commit b3ddf12fb1774d63ac47a8d9890bf017b67d879e)
</content>
</entry>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Fix Mono static linking on Mingw</title>
<updated>2018-06-01T19:45:21Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T19:45:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6406398670f41b55cd8e47bf5d8a1e764fb0c02'/>
<id>urn:sha1:f6406398670f41b55cd8e47bf5d8a1e764fb0c02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d24f77be99321d857285daddac0dda7128e348ed'/>
<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>round / ceil methods for c sharp vectors</title>
<updated>2018-06-01T16:08:52Z</updated>
<author>
<name>Kelly thomas</name>
</author>
<published>2018-05-04T12:17:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f697b53eba3819a99200ed84f72cc1a8b97ed159'/>
<id>urn:sha1:f697b53eba3819a99200ed84f72cc1a8b97ed159</id>
<content type='text'>
(cherry picked from commit a6bd2c6e72de373fab783d2ce15b67f5413e98ea)
</content>
</entry>
<entry>
<title>Set current SynchronizationContext before the game loop starts</title>
<updated>2018-06-01T16:07:32Z</updated>
<author>
<name>Adam Cigánek</name>
</author>
<published>2018-05-14T10:22:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b95cc40640738f0c26b80b5ec96b4301858916cf'/>
<id>urn:sha1:b95cc40640738f0c26b80b5ec96b4301858916cf</id>
<content type='text'>
This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.

With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.

Fixes #18849

(cherry picked from commit f25240cfe6a4b7f030b2dfd5db1365b4de44301d)
</content>
</entry>
<entry>
<title>fixes build error on Linux after its introduction in #18949</title>
<updated>2018-06-01T16:06:44Z</updated>
<author>
<name>Michele Valente</name>
</author>
<published>2018-05-17T09:34:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9294978596d0fe05d54f7a07aa9dda17b29b3faa'/>
<id>urn:sha1:9294978596d0fe05d54f7a07aa9dda17b29b3faa</id>
<content type='text'>
The function expects now a return value. Returning NULL seems to work in
this case.

(cherry picked from commit 6c74f3de6dbba53878d9ebe377a6c33ef2294afc)
</content>
</entry>
<entry>
<title>Mono: Project building fixes</title>
<updated>2018-06-01T16:06:42Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-05-16T23:26:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d3e4e62af6a915a957c9818904946af75419783'/>
<id>urn:sha1:3d3e4e62af6a915a957c9818904946af75419783</id>
<content type='text'>
- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.

(cherry picked from commit 01397a10d9f82e00638eb9b5c200b6dde8e515a9)
</content>
</entry>
<entry>
<title>mono: add Slerp method to vector classes, expose Cross method for Vector2, and fix unnecessary casts in Basis</title>
<updated>2018-06-01T16:05:28Z</updated>
<author>
<name>Kelly Thomas</name>
</author>
<published>2018-05-20T10:29:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d00926894ee09664dfd638cc43079f03add2051d'/>
<id>urn:sha1:d00926894ee09664dfd638cc43079f03add2051d</id>
<content type='text'>
(cherry picked from commit b335274bcd6df9ad7e4ba381574fd1607f2b3437)
</content>
</entry>
</feed>
