<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-24T17:59:38Z</updated>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed whitespaces around arguments of functions.</title>
<updated>2018-02-22T22:41:37Z</updated>
<author>
<name>anakimluke</name>
</author>
<published>2018-02-22T22:07:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=370f84f41cf3ce493c2de687455880d9e1e04be6'/>
<id>urn:sha1:370f84f41cf3ce493c2de687455880d9e1e04be6</id>
<content type='text'>
Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.

This commit fixes that.
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Fixes gravity calculation for kinematic bodies in Bullet</title>
<updated>2018-02-21T22:38:30Z</updated>
<author>
<name>Neil Moore</name>
</author>
<published>2018-02-10T22:38:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5975b44ded00de4febbe3f8cf5eee7d45e0cd59b'/>
<id>urn:sha1:5975b44ded00de4febbe3f8cf5eee7d45e0cd59b</id>
<content type='text'>
(cherry picked from commit 5fb8a6a6c223561e1e7a11699eae8aca68f8abd6)
</content>
</entry>
<entry>
<title>Update warning about C# support</title>
<updated>2018-02-21T21:55:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-21T21:46:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ccf27376a62d16297fb92ffe9f74e02692994b58'/>
<id>urn:sha1:ccf27376a62d16297fb92ffe9f74e02692994b58</id>
<content type='text'>
(cherry picked from commit 24cf4fe062b06205d5fcf3e8824eb14f0fbb0246)
</content>
</entry>
<entry>
<title>[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.</title>
<updated>2018-02-21T21:12:57Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2018-02-20T05:24:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9cfcf102a0ebfc5efc15b1acb22042fdbe2dffc3'/>
<id>urn:sha1:9cfcf102a0ebfc5efc15b1acb22042fdbe2dffc3</id>
<content type='text'>
(cherry picked from commit 72fe70272d540afca691143d3a4f029176e37087)
</content>
</entry>
<entry>
<title>fix spurious error messages during autocomplete and validate</title>
<updated>2018-02-19T21:46:49Z</updated>
<author>
<name>x1212</name>
</author>
<published>2018-01-21T09:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b7faa76485be1cfe368d24e4fe30adf252beedbe'/>
<id>urn:sha1:b7faa76485be1cfe368d24e4fe30adf252beedbe</id>
<content type='text'>
_parse() caused resets on members like validating and
for_completion by calling clear().

(cherry picked from commit 48c9ed45450a7d30f880d6a30ecd0459a66f6282)
</content>
</entry>
<entry>
<title>Mono: Fix build status icons</title>
<updated>2018-02-19T21:40:21Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-17T17:12:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2abbdcaa20b79015a1356170636f1f2e230ee490'/>
<id>urn:sha1:2abbdcaa20b79015a1356170636f1f2e230ee490</id>
<content type='text'>
(cherry picked from commit 8bd05f0c717032c6b89886c42e8bacd14c20aee9)
</content>
</entry>
<entry>
<title>implement signal related methods in csharp_script so signals can be used with emit</title>
<updated>2018-02-19T21:39:51Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-18T22:27:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9cba5ef772e8a4e354bef939a71565d22e304470'/>
<id>urn:sha1:9cba5ef772e8a4e354bef939a71565d22e304470</id>
<content type='text'>
(cherry picked from commit cfbd7fd21e6630cc513ac3a36849c0f796d142c3)
</content>
</entry>
<entry>
<title>add a [Signal] attribute to CSharpScripts</title>
<updated>2018-02-19T21:39:44Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-18T17:17:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=416cd9c8b831901393d11c51387a88f8376b68ef'/>
<id>urn:sha1:416cd9c8b831901393d11c51387a88f8376b68ef</id>
<content type='text'>
(cherry picked from commit efd52cd1725145dc9c8038477dbe133b23868e99)
</content>
</entry>
</feed>
