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<title>godot.git/modules, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0-stable'/>
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<updated>2018-01-27T22:29:27Z</updated>
<entry>
<title>Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore</title>
<updated>2018-01-27T22:29:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-27T22:29:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dcacf36118d14739db74f0acca61e3530e13673a'/>
<id>urn:sha1:dcacf36118d14739db74f0acca61e3530e13673a</id>
<content type='text'>
Mono: Fix build errors with tools=no and target=release</content>
</entry>
<entry>
<title>Mono: Fix method_bind fields being generated as instance members</title>
<updated>2018-01-27T21:45:57Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-27T21:45:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72b0a9432bef77e94ae395dc12f59cbc3fe9b323'/>
<id>urn:sha1:72b0a9432bef77e94ae395dc12f59cbc3fe9b323</id>
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</content>
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<entry>
<title>Mono: Fix build errors with tools=no and target=release</title>
<updated>2018-01-27T17:44:04Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-27T17:44:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c3bbcaa0085c579daa9dcba4c3ac60626b07413'/>
<id>urn:sha1:0c3bbcaa0085c579daa9dcba4c3ac60626b07413</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Don't defer call to dispose queue objects when finalizing domain</title>
<updated>2018-01-26T00:10:25Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-26T00:10:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=562ec3f5e6260592e14db3d7d388eb5585c99381'/>
<id>urn:sha1:562ec3f5e6260592e14db3d7d388eb5585c99381</id>
<content type='text'>
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
</content>
</entry>
<entry>
<title>Mono: Fix NodePath and RID bindings</title>
<updated>2018-01-25T22:46:54Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-25T22:44:37Z</published>
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<id>urn:sha1:58448561c77db9a70cf25b70a0f715b570be99e7</id>
<content type='text'>
</content>
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<entry>
<title>doc: Fix references to online tutorials after godotengine/godot-docs#1015</title>
<updated>2018-01-25T08:03:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T08:03:59Z</published>
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<id>urn:sha1:f2e3825616ce67078159adc3d591e4c6e368983a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>- Improves portability in joystick buttons enum</title>
<updated>2018-01-24T22:12:54Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2018-01-24T22:06:35Z</published>
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<id>urn:sha1:81426ff0a84b0b7f9c52f6f908fe30bec538fa8b</id>
<content type='text'>
- Fixes linking bug in modules split library
</content>
</entry>
<entry>
<title>Improved stabilization of ray shape in Bullet</title>
<updated>2018-01-24T15:00:52Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-01-24T15:00:52Z</published>
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<id>urn:sha1:b1d35f62dd94d97b953c952510fd30d0ce1edd11</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #16016 from neikeq/issue-13316</title>
<updated>2018-01-24T00:35:10Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-24T00:35:10Z</published>
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<id>urn:sha1:e1ae7dffd3ffe29dedbf60a42fc5d1c0e4d9014a</id>
<content type='text'>
Fix CSharpInstance::call not initializing CallError</content>
</entry>
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