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<title>godot.git/modules, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable'/>
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<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
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<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-apply clang-format to all files</title>
<updated>2017-08-27T12:11:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:11Z</published>
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<id>urn:sha1:886c7d82d07797344439f09de64811467f5a6300</id>
<content type='text'>
Some badly formatted code has managed to pass through our CI...
</content>
</entry>
<entry>
<title>Correct hash behavior for floating point numbers</title>
<updated>2017-08-20T21:44:28Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-15T13:41:16Z</published>
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<id>urn:sha1:364f2e8082b01010628294d7ab7418687874993e</id>
<content type='text'>
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
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<id>urn:sha1:647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>push variable later when created, to avoid self-referencing as a valid case, closes #6111</title>
<updated>2017-08-13T18:29:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-08T14:44:49Z</published>
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<id>urn:sha1:f4d6e37c2f17995b6345dd262cbb0371b668b974</id>
<content type='text'>
(cherry picked from commit 95f10c620d475245e62bed81cb981aa47c926d0b)
</content>
</entry>
<entry>
<title>Enhanced debugger. ake 2.1 more productive!</title>
<updated>2017-07-11T09:44:28Z</updated>
<author>
<name>geequlim</name>
</author>
<published>2017-05-29T06:09:16Z</published>
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<id>urn:sha1:da2bcda7bec65f8c9bedb0ca3b23fc802b277c9d</id>
<content type='text'>
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
</content>
</entry>
<entry>
<title>Merge pull request #9364 from Noshyaar/pr-genh21</title>
<updated>2017-06-25T14:08:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-25T14:08:26Z</published>
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<id>urn:sha1:3070267c4c72cee3a11f7faf4c85ce7656ce75c0</id>
<content type='text'>
BuildSystem: generated files have .gen.ext (2.1)</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.ext</title>
<updated>2017-06-25T13:31:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-25T12:26:24Z</published>
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<id>urn:sha1:4a0dc529ce9d1dd35ffa9643351babb1fe0f12dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GdScript: Add signal autocompletion to emit_signal function</title>
<updated>2017-06-25T12:20:47Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-06-20T20:13:17Z</published>
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<id>urn:sha1:bcbd2653dee2b180a690bd4c8d5f63f6653d7b46</id>
<content type='text'>
(cherry picked from commit 7fe750583e17f4e40cc8dda99a59205d22f686f1)
</content>
</entry>
<entry>
<title>Update freetype to 2.8</title>
<updated>2017-06-25T02:16:45Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-06-25T02:16:45Z</published>
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<content type='text'>
</content>
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