<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Disallow assignment to expressions</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-12-29T10:31:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4c9c43735a0695222d03d30a4fce743f53cd5644'/>
<id>urn:sha1:4c9c43735a0695222d03d30a4fce743f53cd5644</id>
<content type='text'>
Fixes #6824

(cherry picked from commits 0b077162a32d37b81c302ab26523efda05de3913
and dcc4ee21c14c1d3fc40c2058e41f853e8ce989c6)
</content>
</entry>
<entry>
<title>Add named colors to GDScript/core.</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-11-10T21:06:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=85585c7fc5ef314d42fcc7b28583b22aaff424be'/>
<id>urn:sha1:85585c7fc5ef314d42fcc7b28583b22aaff424be</id>
<content type='text'>
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names

(cherry picked from commit 23381a530bb4a9c8e8c3e883a7d588bf832cd277)
</content>
</entry>
<entry>
<title>Ternary operator in GDScript (a if x else b)</title>
<updated>2017-01-10T16:09:26Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-08-25T18:18:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ad84850abdccb5867de26d5eab198da9d57603e'/>
<id>urn:sha1:6ad84850abdccb5867de26d5eab198da9d57603e</id>
<content type='text'>
Fixes #1961
</content>
</entry>
<entry>
<title>Allow for linebreaks in function calls and definitions and yeild/signal.</title>
<updated>2017-01-10T16:08:50Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-10-03T18:18:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c0743f898a40c41c204e817c34a46fdc19e03dd2'/>
<id>urn:sha1:c0743f898a40c41c204e817c34a46fdc19e03dd2</id>
<content type='text'>
(Plus maybe a few other things)
</content>
</entry>
<entry>
<title>opus: Move public headers to match system install</title>
<updated>2016-11-03T20:22:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-03T20:10:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da4a870bc40ebf62a13a8a136f43858cce78f66c'/>
<id>urn:sha1:da4a870bc40ebf62a13a8a136f43858cce78f66c</id>
<content type='text'>
(cherry picked from commit 611a94e3a673a61b51746366366c698c66ef0195)
</content>
</entry>
<entry>
<title>scons: Reorder options for clarity</title>
<updated>2016-11-03T07:41:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T23:23:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce54b6ea8b080085d66937750c8e729f862da3ea'/>
<id>urn:sha1:ce54b6ea8b080085d66937750c8e729f862da3ea</id>
<content type='text'>
Also prefix all thirdparty-related toggles with `builtin`.

(cherry picked from commit cc95d4448c6005c3007c8460f09b8be1595eb3c0)
</content>
</entry>
<entry>
<title>style: Fix PEP8 blank lines issues in Python files</title>
<updated>2016-11-02T21:29:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:29:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7389217f8170dde67fa6bb50c1046ae4a5a9e5a'/>
<id>urn:sha1:a7389217f8170dde67fa6bb50c1046ae4a5a9e5a</id>
<content type='text'>
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>style: Start applying PEP8 to Python files, indentation issues</title>
<updated>2016-11-02T21:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=561c1f17a12a42b8263ce7dd40d90e1e9633c1de'/>
<id>urn:sha1:561c1f17a12a42b8263ce7dd40d90e1e9633c1de</id>
<content type='text'>
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
</content>
</entry>
</feed>
