<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-03T20:22:56Z</updated>
<entry>
<title>opus: Move public headers to match system install</title>
<updated>2016-11-03T20:22:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-03T20:10:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da4a870bc40ebf62a13a8a136f43858cce78f66c'/>
<id>urn:sha1:da4a870bc40ebf62a13a8a136f43858cce78f66c</id>
<content type='text'>
(cherry picked from commit 611a94e3a673a61b51746366366c698c66ef0195)
</content>
</entry>
<entry>
<title>scons: Reorder options for clarity</title>
<updated>2016-11-03T07:41:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T23:23:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce54b6ea8b080085d66937750c8e729f862da3ea'/>
<id>urn:sha1:ce54b6ea8b080085d66937750c8e729f862da3ea</id>
<content type='text'>
Also prefix all thirdparty-related toggles with `builtin`.

(cherry picked from commit cc95d4448c6005c3007c8460f09b8be1595eb3c0)
</content>
</entry>
<entry>
<title>style: Fix PEP8 blank lines issues in Python files</title>
<updated>2016-11-02T21:29:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:29:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7389217f8170dde67fa6bb50c1046ae4a5a9e5a'/>
<id>urn:sha1:a7389217f8170dde67fa6bb50c1046ae4a5a9e5a</id>
<content type='text'>
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>style: Start applying PEP8 to Python files, indentation issues</title>
<updated>2016-11-02T21:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=561c1f17a12a42b8263ce7dd40d90e1e9633c1de'/>
<id>urn:sha1:561c1f17a12a42b8263ce7dd40d90e1e9633c1de</id>
<content type='text'>
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
</content>
</entry>
<entry>
<title>scons: msvc_is_detected not available in 2.1</title>
<updated>2016-10-31T06:52:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-31T06:52:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8087be05c75c72910447fc5b630ccf21f4f4d67c'/>
<id>urn:sha1:8087be05c75c72910447fc5b630ccf21f4f4d67c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode</title>
<updated>2016-10-30T23:00:46Z</updated>
<author>
<name>yg2f</name>
</author>
<published>2016-09-20T11:54:17Z</published>
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<id>urn:sha1:caf42f77d2545c665640363ae64c6a96c0fe1606</id>
<content type='text'>
When godot is in release mode, GDscript compiler does not generate
bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore.

This optimizes GDscript execution speed when the script contains a lot
of comments in blocs executed in loops.

Fixes #6487

(cherry picked from commit 217e09c79da008e15bd789260e8b2513689c90bd)
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Theora: Don't compile unnecessary files, rename "x86_opt_*"</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Błażej Szczygieł</name>
</author>
<published>2016-10-16T20:22:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7143401e25763720b74bbcaf24b7dc46b3b22292'/>
<id>urn:sha1:7143401e25763720b74bbcaf24b7dc46b3b22292</id>
<content type='text'>
(cherry picked from commit 4ffa8f224d8d57520bd4953d67291c83152cd5e5)
</content>
</entry>
<entry>
<title>freetype: Make it a module and split thirdparty library</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T19:57:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d96842b80ebf0a590b2a200d298c4440aef5fbd9'/>
<id>urn:sha1:d96842b80ebf0a590b2a200d298c4440aef5fbd9</id>
<content type='text'>
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0bed169b3c07ef0f504b97936f0dab37)
</content>
</entry>
</feed>
