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<title>godot.git/modules/websocket, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
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<updated>2018-06-07T16:07:35Z</updated>
<entry>
<title>Bump libwebsockets to version 3.0.0</title>
<updated>2018-06-07T16:07:35Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-06-07T11:33:24Z</published>
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<id>urn:sha1:e56a3c1dc4e08be35b0740808f71444c41072203</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Thirdparty: Fill copyright for lws, miniupnpc, clipper</title>
<updated>2018-06-07T08:46:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-07T08:46:05Z</published>
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<id>urn:sha1:d0811ed3f9604b2dab755ab6df0a2950fd1ccede</id>
<content type='text'>
Rename `lws` to `libwebsockets` which is its library name.

Add missing license file for mbedtls.
</content>
</entry>
<entry>
<title>Fix LWSPeer get_connected_[host/port]</title>
<updated>2018-06-06T16:34:08Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-06-06T16:34:08Z</published>
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<id>urn:sha1:6cda58a12fde6a0232e84b1f7463f1aba836fd6b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
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<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Document websocket module, further document enet</title>
<updated>2018-05-08T19:15:50Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-08T12:40:08Z</published>
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<id>urn:sha1:dd546dc5b86e0bb9c397919fd8bfcf8e8460bc38</id>
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</content>
</entry>
<entry>
<title>Various coverity scan fixes for networking</title>
<updated>2018-04-21T13:36:41Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-04-19T21:20:26Z</published>
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<id>urn:sha1:03bf783f3ce9d2a865bc509035dd883ffe0baa0c</id>
<content type='text'>
Fix FreeBSD websocket compilation error
</content>
</entry>
<entry>
<title>Implement get_peer_[address|port] in ENet/WSServer</title>
<updated>2018-04-12T10:30:51Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-04-10T15:52:10Z</published>
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<id>urn:sha1:6b9ec810c6ccf096b0357ebf3f5fe6e3423d290b</id>
<content type='text'>
Also implement get_connected_host and get_connected_port in WebSocketPeer
(not supported in HTML5 due to browser limitation).
Add shorthand disconnect_peer(id) for get_peer(id)-&gt;close() like in ENet to
WebSocketServer.
</content>
</entry>
<entry>
<title>Websocket client SSL support</title>
<updated>2018-04-03T18:13:57Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-18T19:05:42Z</published>
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</content>
</entry>
<entry>
<title>s/2017/2018/g for gles2, websocket, linux appdata</title>
<updated>2018-03-21T09:07:51Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-03-21T09:07:51Z</published>
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</entry>
<entry>
<title>Remove unneeded and problematic minilex.c from lws.</title>
<updated>2018-03-01T15:43:42Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-01T15:42:58Z</published>
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<id>urn:sha1:982fa591260097a93aa29caacf2bf6bd42a34829</id>
<content type='text'>
We don't need it, it's used upstream to test the lexical parser
</content>
</entry>
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