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<title>godot.git/modules/websocket/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2018-06-07T16:07:35Z</updated>
<entry>
<title>Bump libwebsockets to version 3.0.0</title>
<updated>2018-06-07T16:07:35Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-06-07T11:33:24Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Thirdparty: Fill copyright for lws, miniupnpc, clipper</title>
<updated>2018-06-07T08:46:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-07T08:46:05Z</published>
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<content type='text'>
Rename `lws` to `libwebsockets` which is its library name.

Add missing license file for mbedtls.
</content>
</entry>
<entry>
<title>Remove unneeded and problematic minilex.c from lws.</title>
<updated>2018-03-01T15:43:42Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-01T15:42:58Z</published>
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<content type='text'>
We don't need it, it's used upstream to test the lexical parser
</content>
</entry>
<entry>
<title>Use Prepend instead of Append for mbedTLS include</title>
<updated>2018-02-28T19:02:16Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-02-28T18:00:49Z</published>
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<content type='text'>
Fixes build on FreeBSD when system-wide mbedTLS and/or openSSL are installed
</content>
</entry>
<entry>
<title>Websocket module properly recognize UWP (by @vnen)</title>
<updated>2018-02-20T14:11:50Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-02-20T14:03:57Z</published>
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<entry>
<title>Allow building with system wide mbedtls on X11</title>
<updated>2018-02-14T00:34:25Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-02-10T13:06:38Z</published>
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<content type='text'>
Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
</content>
</entry>
<entry>
<title>lws module now uses mbedtls as OpenSSL replacement</title>
<updated>2018-02-14T00:26:23Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-02-08T21:06:09Z</published>
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<entry>
<title>Add websocket module.</title>
<updated>2018-02-06T13:10:13Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-21T02:13:23Z</published>
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<content type='text'>
Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
</content>
</entry>
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