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<title>godot.git/modules/webp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-09-25T18:36:30Z</updated>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
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</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Added support for SVG</title>
<updated>2017-08-20T18:53:02Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-19T02:21:24Z</published>
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</content>
</entry>
<entry>
<title>Several fixes related to PBR and Environment</title>
<updated>2017-05-30T11:56:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-30T01:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5567e898d1052c1e2c2d32d3c37dfd957f4dc4bd'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Removal of Image from Variant, converted to a Resource.</title>
<updated>2017-05-17T10:37:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-17T10:36:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98a329670227c726a5d7a196e5cba8dbdd54301b'/>
<id>urn:sha1:98a329670227c726a5d7a196e5cba8dbdd54301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix property warnings and hide some debug prints</title>
<updated>2017-04-23T09:17:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-23T08:32:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=515f92d03b6bb4e8a42d5b88d603c96c69d233a4'/>
<id>urn:sha1:515f92d03b6bb4e8a42d5b88d603c96c69d233a4</id>
<content type='text'>
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Update libwebp to 0.6.0</title>
<updated>2017-02-17T14:49:40Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-02-17T14:49:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6de3defe7271441f6e55e1a0ed5e115a92a72606'/>
<id>urn:sha1:6de3defe7271441f6e55e1a0ed5e115a92a72606</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector</title>
<updated>2017-01-07T21:26:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-07T21:25:37Z</published>
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