<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/webp/image_loader_webp.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/webp/image_loader_webp.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/webp/image_loader_webp.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-30T13:51:30Z</updated>
<entry>
<title>webp: Make it a module and unbundle libwebp thirdparty files</title>
<updated>2016-10-30T13:51:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-11T21:35:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55414bc573d7d37e85eff5a7a11a6d72cebe83ba'/>
<id>urn:sha1:55414bc573d7d37e85eff5a7a11a6d72cebe83ba</id>
<content type='text'>
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.

(cherry picked from commit ee3cf211c6fd4d1e30617467cdbbe945798a68b3)
</content>
</entry>
</feed>
