<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/webp/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-15T16:00:55Z</updated>
<entry>
<title>Update libwebp to 1.0.0</title>
<updated>2018-05-15T16:00:55Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-05-15T15:00:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ed81249238260358609e2d806daba06831d1b6a'/>
<id>urn:sha1:6ed81249238260358609e2d806daba06831d1b6a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update libwebp to 0.6.1</title>
<updated>2017-12-11T17:55:47Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-11T17:11:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=043103fe6a1168729abf74dd56b8982ce54eea43'/>
<id>urn:sha1:043103fe6a1168729abf74dd56b8982ce54eea43</id>
<content type='text'>
* lossless performance and compression improvements + a new 'cruncher' mode (-m 6 -q 100)
* ARM performance improvements with clang (15-20% w/ndk r15c)
* webp-js: emscripten/webassembly based javascript decoder
* miscellaneous bug &amp; build fixes
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update libwebp to 0.6.0</title>
<updated>2017-02-17T14:49:40Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-02-17T14:49:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6de3defe7271441f6e55e1a0ed5e115a92a72606'/>
<id>urn:sha1:6de3defe7271441f6e55e1a0ed5e115a92a72606</id>
<content type='text'>
</content>
</entry>
<entry>
<title>scons: Reorder options for clarity</title>
<updated>2016-11-03T06:45:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T23:23:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cc95d4448c6005c3007c8460f09b8be1595eb3c0'/>
<id>urn:sha1:cc95d4448c6005c3007c8460f09b8be1595eb3c0</id>
<content type='text'>
Also prefix all thirdparty-related toggles with `builtin`.
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-10-31T23:35:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-30T17:57:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4c17700aa2f36f69978beda04e42ff2749de270'/>
<id>urn:sha1:d4c17700aa2f36f69978beda04e42ff2749de270</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>style: Start applying PEP8 to Python files, indentation issues</title>
<updated>2016-10-31T23:33:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-30T17:44:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97c8508f5e4f57b1048830d44e76e1f4517fd449'/>
<id>urn:sha1:97c8508f5e4f57b1048830d44e76e1f4517fd449</id>
<content type='text'>
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-17T18:10:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163'/>
<id>urn:sha1:fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.
</content>
</entry>
<entry>
<title>modules: Clone env in each module</title>
<updated>2016-10-15T09:50:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T16:54:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da09c6131bcdace7e8e62c3dabc62890e9564c97'/>
<id>urn:sha1:da09c6131bcdace7e8e62c3dabc62890e9564c97</id>
<content type='text'>
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.

This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.

This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.

Also simplified template 'thirdparty_&lt;module&gt;_sources' to
'thirdparty_sources'.

"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.
</content>
</entry>
<entry>
<title>webp: Make it a module and unbundle libwebp thirdparty files</title>
<updated>2016-10-15T09:50:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-11T21:35:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee3cf211c6fd4d1e30617467cdbbe945798a68b3'/>
<id>urn:sha1:ee3cf211c6fd4d1e30617467cdbbe945798a68b3</id>
<content type='text'>
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
</content>
</entry>
</feed>
