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<title>godot.git/modules/webm, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2018-05-30T17:11:36Z</updated>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3334209a732737274a8598191267573fcb989a99'/>
<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Fix Linux/X11 build on ARMs.</title>
<updated>2018-05-11T14:34:43Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-05-11T14:34:43Z</published>
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</content>
</entry>
<entry>
<title>Fix IPhone and OSX cross compilation</title>
<updated>2018-03-28T17:08:20Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-28T16:45:54Z</published>
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<id>urn:sha1:e7b9e2f97099bb37fc59dfc00affa04cee18a5d7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update libwebm</title>
<updated>2018-03-09T17:18:30Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-03-09T16:28:08Z</published>
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<id>urn:sha1:e71f1099104e0420ebdd458b61225f7c29d79358</id>
<content type='text'>
Update of libwebm.

Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.
</content>
</entry>
<entry>
<title>doc: Remove status from hardcoded version string</title>
<updated>2018-02-27T12:40:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:40:43Z</published>
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<id>urn:sha1:3fa77b3172c1c69b7bee9cdba4085c8947590e95</id>
<content type='text'>
It has no practical use case and just generates noise for each alpha, beta, etc.
</content>
</entry>
<entry>
<title>SCons: Remove references to obsolete "fat" bits</title>
<updated>2018-02-19T22:39:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-19T22:39:56Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update version string in header</title>
<updated>2018-02-19T09:46:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-19T09:46:33Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #14804 from ColinKinloch/master</title>
<updated>2018-02-14T10:55:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-14T10:55:28Z</published>
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<id>urn:sha1:717e388e19c70de430c2d1719cec5144781e6476</id>
<content type='text'>
Fixed android arm64v8</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
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<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
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