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<title>godot.git/modules/webm, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-01T16:19:33Z</updated>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d24f77be99321d857285daddac0dda7128e348ed'/>
<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Linux/X11 build on ARMs.</title>
<updated>2018-05-13T19:45:09Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-05-11T14:34:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db76c54117b1bd390c19de79f33431c4abc67391'/>
<id>urn:sha1:db76c54117b1bd390c19de79f33431c4abc67391</id>
<content type='text'>
(cherry picked from commit ce64c2a32e0f1db8f0f75e1091a24d01fd669044)
</content>
</entry>
<entry>
<title>Fix IPhone and OSX cross compilation</title>
<updated>2018-04-29T12:46:03Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-28T16:45:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66b36235c9cf831cf370a9b70decf5d5e5cd7d39'/>
<id>urn:sha1:66b36235c9cf831cf370a9b70decf5d5e5cd7d39</id>
<content type='text'>
(cherry picked from commit e7b9e2f97099bb37fc59dfc00affa04cee18a5d7)
</content>
</entry>
<entry>
<title>Update libwebm</title>
<updated>2018-03-28T22:06:05Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-03-09T16:28:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27f5e404a7587dc1047da1caf510303fd1e62401'/>
<id>urn:sha1:27f5e404a7587dc1047da1caf510303fd1e62401</id>
<content type='text'>
Update of libwebm.

Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.

(cherry picked from commit e71f1099104e0420ebdd458b61225f7c29d79358)
</content>
</entry>
<entry>
<title>doc: Update version string for 3.0.2</title>
<updated>2018-02-27T12:57:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42e82b93776811f0606352c51c94101021f769b1'/>
<id>urn:sha1:42e82b93776811f0606352c51c94101021f769b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed android arm64v8</title>
<updated>2018-02-19T19:46:49Z</updated>
<author>
<name>Colin Kinloch</name>
</author>
<published>2017-12-18T15:39:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=611caa06a5d781353fd0f047cdf69f3e2932c0a6'/>
<id>urn:sha1:611caa06a5d781353fd0f047cdf69f3e2932c0a6</id>
<content type='text'>
(cherry picked from commit 853b1daa499cf3add4014cf4d825c01603e2d1ea)
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
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