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<title>godot.git/modules/visual_script, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2018-06-12T15:40:24Z</updated>
<entry>
<title>Add support for tutorial links to makerst.py</title>
<updated>2018-06-12T15:40:24Z</updated>
<author>
<name>robojumper</name>
</author>
<published>2018-06-11T11:35:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98b59cf2a387e469851eee137cc6310cfc4b2a6d'/>
<id>urn:sha1:98b59cf2a387e469851eee137cc6310cfc4b2a6d</id>
<content type='text'>
Also change the &lt;tutorials&gt; structure to make use of individual &lt;link&gt; tags
</content>
</entry>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
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<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Refactor RPCMode enum and checks</title>
<updated>2018-05-29T18:26:41Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-13T05:07:56Z</published>
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<id>urn:sha1:1400f6fdc444650ebf37c83bb4164e25e641bab1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "RPCMode refactor, more sync modes"</title>
<updated>2018-05-29T09:47:52Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-29T09:47:52Z</published>
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<id>urn:sha1:4c69a495c948b1698a1634b506bf660bd49cdd76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #19021 from Faless/rpc_sync_fix</title>
<updated>2018-05-29T07:44:03Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-29T07:44:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d0b62ce1558766134ea2fc6bcf912e837d0ae40b'/>
<id>urn:sha1:d0b62ce1558766134ea2fc6bcf912e837d0ae40b</id>
<content type='text'>
RPCMode refactor, more sync modes</content>
</entry>
<entry>
<title>Merge pull request #18516 from PJB3005/18-04-30-visual-script-title-bars</title>
<updated>2018-05-26T16:06:58Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-26T16:06:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2fca33ac7bfea33ec560a69a9b3c552beeac452c'/>
<id>urn:sha1:2fca33ac7bfea33ec560a69a9b3c552beeac452c</id>
<content type='text'>
Move things into the title bars of Visual Script nodes.</content>
</entry>
<entry>
<title>Refactor RPCMode enum and checks</title>
<updated>2018-05-26T08:43:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-05-13T05:07:56Z</published>
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<id>urn:sha1:9de4ffde616266f5bcc2164590f36ef1143bc271</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-New inspector.</title>
<updated>2018-05-15T20:14:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-15T20:12:35Z</published>
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<id>urn:sha1:005b69cf6e276209464cc8c36ebc7376679925b6</id>
<content type='text'>
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
</content>
</entry>
<entry>
<title>Merge pull request #18514 from neikeq/api-hash-fixes</title>
<updated>2018-05-03T12:36:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-03T12:36:32Z</published>
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<id>urn:sha1:b774156729b4b2f8a1fea6faf6e232fe809ea6f6</id>
<content type='text'>
API hash fixes</content>
</entry>
<entry>
<title>Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var</title>
<updated>2018-05-01T17:14:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-01T17:14:07Z</published>
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<id>urn:sha1:de97339a2d66cc9e3bd9ab77dd4e0c5c6534a869</id>
<content type='text'>
Fix Coverity reports of uninitialized scalar variable</content>
</entry>
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