<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/visual_script, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/visual_script?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/visual_script?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-26T22:38:28Z</updated>
<entry>
<title>Remove unecessary anchors&amp;margins set causing bad display (sons of containers)</title>
<updated>2017-09-26T22:38:28Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-26T16:56:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f185cc9f7d8f9880dec01be86cf129dd0a38b84'/>
<id>urn:sha1:6f185cc9f7d8f9880dec01be86cf129dd0a38b84</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11424 from groud/control_node_presets</title>
<updated>2017-09-25T22:11:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T22:11:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b'/>
<id>urn:sha1:f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b</id>
<content type='text'>
Implements set_margins_preset(...)</content>
</entry>
<entry>
<title>Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258</title>
<updated>2017-09-25T20:09:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-25T20:08:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5da28f24cbab915098165b13f50bcda049e273e'/>
<id>urn:sha1:c5da28f24cbab915098165b13f50bcda049e273e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0'/>
<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Merge pull request #11256 from djrm/pr_visual_improvements</title>
<updated>2017-09-19T21:44:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-19T21:44:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=752a116847851cb0596e469845cefe9731170f35'/>
<id>urn:sha1:752a116847851cb0596e469845cefe9731170f35</id>
<content type='text'>
Visual improvements and new look for VS</content>
</entry>
<entry>
<title>Move Variant::evaluate() switch to computed goto</title>
<updated>2017-09-17T20:49:23Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-17T00:32:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=137f8a58a8f2a6c356ef00e5371ff144c8a89fb0'/>
<id>urn:sha1:137f8a58a8f2a6c356ef00e5371ff144c8a89fb0</id>
<content type='text'>
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.

In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.

This PR replaces #11308 and fixes #11291
</content>
</entry>
<entry>
<title>Merge pull request #11230 from maxim-sheronov/fix_enum_bindings</title>
<updated>2017-09-15T06:43:35Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-09-15T06:43:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7dffed485bb6e824335de96bffc79ea58a2de576'/>
<id>urn:sha1:7dffed485bb6e824335de96bffc79ea58a2de576</id>
<content type='text'>
Fix enums bindings</content>
</entry>
<entry>
<title>Improved VisualScriptEditor</title>
<updated>2017-09-14T17:45:42Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-14T05:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74d028729fabca2041e4025835294d0769b0cb6d'/>
<id>urn:sha1:74d028729fabca2041e4025835294d0769b0cb6d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix 2 typos</title>
<updated>2017-09-14T08:31:43Z</updated>
<author>
<name>Jeroen</name>
</author>
<published>2017-09-14T08:31:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ca5abae1e7011e12960cc636544e621dfa6ad904'/>
<id>urn:sha1:ca5abae1e7011e12960cc636544e621dfa6ad904</id>
<content type='text'>
</content>
</entry>
</feed>
