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<title>godot.git/modules/visual_script/visual_script_nodes.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/visual_script/visual_script_nodes.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/visual_script/visual_script_nodes.cpp?h=3.0-stable'/>
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<updated>2018-01-11T22:58:14Z</updated>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
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<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixed typo: substract to subtract</title>
<updated>2017-12-05T04:34:46Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-12-05T04:34:46Z</published>
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<id>urn:sha1:3996a053246d1c64dcb02465dccf33f36eafbc5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix constant node value edit</title>
<updated>2017-11-25T21:28:59Z</updated>
<author>
<name>Marcin Zawiejski</name>
</author>
<published>2017-11-25T21:28:59Z</published>
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<id>urn:sha1:57f34abea1bffd5fdc14f0e3c188259424b0f3bd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move singleton management from ProjectSettings to Engine</title>
<updated>2017-11-14T14:15:13Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-13T20:46:57Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add support for the TAU constant. Fixes #12094.</title>
<updated>2017-11-12T12:32:35Z</updated>
<author>
<name>Goutte</name>
</author>
<published>2017-11-04T09:34:27Z</published>
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<id>urn:sha1:91ca725f9b5a4a77ca70024e3bb73b7c7821a530</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Gave a tooltip to the "In" logic node</title>
<updated>2017-10-14T20:13:19Z</updated>
<author>
<name>Cédric Fuchs</name>
</author>
<published>2017-10-14T20:13:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77dd6f37bdb1cd5892d8c721c3db5d949cc002e3'/>
<id>urn:sha1:77dd6f37bdb1cd5892d8c721c3db5d949cc002e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add NIL_IS_VARIANT usage to few definitions</title>
<updated>2017-10-05T11:51:22Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-05T11:44:00Z</published>
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<id>urn:sha1:61ddf52983933a5500f91e13fc1234d5027e35e5</id>
<content type='text'>
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
</content>
</entry>
<entry>
<title>Merge pull request #11653 from bojidar-bg/doc-vscript-1</title>
<updated>2017-10-03T09:58:06Z</updated>
<author>
<name>Nathan Lovato</name>
</author>
<published>2017-10-03T09:58:06Z</published>
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<id>urn:sha1:cc407847286e8033252db8caa382857a5601fbf2</id>
<content type='text'>
[DOCS] Document some of the VisualScript classes</content>
</entry>
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