<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/visual_script/visual_script_func_nodes.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/visual_script/visual_script_func_nodes.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/visual_script/visual_script_func_nodes.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-11T22:58:14Z</updated>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Move singleton management from ProjectSettings to Engine</title>
<updated>2017-11-14T14:15:13Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-13T20:46:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b7b46143d2df7d4f2efcb89ceb5034c7a57e79c'/>
<id>urn:sha1:9b7b46143d2df7d4f2efcb89ceb5034c7a57e79c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix "Invalid outputs" error when calling a void method from visual script</title>
<updated>2017-11-08T19:34:05Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-11-08T19:34:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4045bc1059ede7b408e62bbc88381afea4d430e0'/>
<id>urn:sha1:4045bc1059ede7b408e62bbc88381afea4d430e0</id>
<content type='text'>
Fixes #11851
</content>
</entry>
<entry>
<title>VisualScript crashfix when returns are too few</title>
<updated>2017-09-30T14:18:50Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-30T14:18:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=57ef77376fc369f3d9bb86278a22ce2a73ace732'/>
<id>urn:sha1:57ef77376fc369f3d9bb86278a22ce2a73ace732</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258</title>
<updated>2017-09-25T20:09:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-25T20:08:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5da28f24cbab915098165b13f50bcda049e273e'/>
<id>urn:sha1:c5da28f24cbab915098165b13f50bcda049e273e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move Variant::evaluate() switch to computed goto</title>
<updated>2017-09-17T20:49:23Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-17T00:32:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=137f8a58a8f2a6c356ef00e5371ff144c8a89fb0'/>
<id>urn:sha1:137f8a58a8f2a6c356ef00e5371ff144c8a89fb0</id>
<content type='text'>
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.

In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.

This PR replaces #11308 and fixes #11291
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fffa45158bebeb4aaba1df1d271c000fffbe7f7'/>
<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
</feed>
