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<title>godot.git/modules/visual_script/visual_script_expression.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/visual_script/visual_script_expression.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/visual_script/visual_script_expression.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
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<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Add support for the TAU constant. Fixes #12094.</title>
<updated>2017-11-12T12:32:35Z</updated>
<author>
<name>Goutte</name>
</author>
<published>2017-11-04T09:34:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91ca725f9b5a4a77ca70024e3bb73b7c7821a530'/>
<id>urn:sha1:91ca725f9b5a4a77ca70024e3bb73b7c7821a530</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move Variant::evaluate() switch to computed goto</title>
<updated>2017-09-17T20:49:23Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-17T00:32:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=137f8a58a8f2a6c356ef00e5371ff144c8a89fb0'/>
<id>urn:sha1:137f8a58a8f2a6c356ef00e5371ff144c8a89fb0</id>
<content type='text'>
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.

In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.

This PR replaces #11308 and fixes #11291
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
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<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix typos 'a' and 'an'</title>
<updated>2017-09-02T14:19:06Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-02T14:19:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=459f526119da43efae52307a6165a8ccd5cb2288'/>
<id>urn:sha1:459f526119da43efae52307a6165a8ccd5cb2288</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed unnecessary returns and break statements</title>
<updated>2017-08-22T17:01:57Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-22T17:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=baa94a375858e80bf9424fd895e3384edb4e114c'/>
<id>urn:sha1:baa94a375858e80bf9424fd895e3384edb4e114c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Many fixes to VisualScript, fixed property names, etc.</title>
<updated>2017-07-01T00:35:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-01T00:30:17Z</published>
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<id>urn:sha1:2a3e00c8c7e6f997b12864755a3df3b9bd3cca05</id>
<content type='text'>
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
</content>
</entry>
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