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<title>godot.git/modules/visual_script/visual_script.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/visual_script/visual_script.cpp?h=3.0-stable</id>
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<updated>2018-01-11T22:58:14Z</updated>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
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<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix function arg count not considered in VisualScript</title>
<updated>2017-12-07T01:19:56Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-12-07T01:19:56Z</published>
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</content>
</entry>
<entry>
<title>Connect signal for VisualScript "Yield Signal" using oneshot mode</title>
<updated>2017-12-01T03:44:47Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-12-01T03:35:44Z</published>
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<content type='text'>
Since the first call to a VisualScriptFunctionState invalidates the
state, any further call results in errors.
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
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<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Create API to add and remove VisualScript custom nodes</title>
<updated>2017-11-15T19:13:13Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-11-15T15:57:24Z</published>
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<id>urn:sha1:0284727e7bc6337ebcd98e61eacf0d095d74a094</id>
<content type='text'>
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
</content>
</entry>
<entry>
<title>Removes Script::get_node_type()</title>
<updated>2017-10-25T18:11:30Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2017-10-25T14:35:16Z</published>
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<id>urn:sha1:2609cc9ef428a9d7d054a06a9290c4d4963e726f</id>
<content type='text'>
used before GDScript, with squirrel apparently
</content>
</entry>
<entry>
<title>Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog</title>
<updated>2017-10-24T13:48:58Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-23T23:54:47Z</published>
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<id>urn:sha1:e218a13a64d417505ba8ca0abb79dddfb943f2c7</id>
<content type='text'>
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
</content>
</entry>
<entry>
<title>Merge pull request #11653 from bojidar-bg/doc-vscript-1</title>
<updated>2017-10-03T09:58:06Z</updated>
<author>
<name>Nathan Lovato</name>
</author>
<published>2017-10-03T09:58:06Z</published>
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<id>urn:sha1:cc407847286e8033252db8caa382857a5601fbf2</id>
<content type='text'>
[DOCS] Document some of the VisualScript classes</content>
</entry>
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