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<title>godot.git/modules/visual_script/doc_classes/VisualScriptEditor.xml, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/visual_script/doc_classes/VisualScriptEditor.xml?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/visual_script/doc_classes/VisualScriptEditor.xml?h=3.0-stable'/>
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<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update header version for 3.0-beta</title>
<updated>2017-11-24T08:16:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T08:16:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3'/>
<id>urn:sha1:bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-11-24T08:16:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T08:16:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15ada56d73817c5c0be97882a88cb27696fcd3a8'/>
<id>urn:sha1:15ada56d73817c5c0be97882a88cb27696fcd3a8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Create API to add and remove VisualScript custom nodes</title>
<updated>2017-11-15T19:13:13Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-11-15T15:57:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0284727e7bc6337ebcd98e61eacf0d095d74a094'/>
<id>urn:sha1:0284727e7bc6337ebcd98e61eacf0d095d74a094</id>
<content type='text'>
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
</content>
</entry>
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