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<title>godot.git/modules/thekla_unwrap/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/thekla_unwrap/SCsub?h=mirror</id>
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<updated>2018-01-04T14:31:08Z</updated>
<entry>
<title>Fix Issue#15303 FreeBSD compilation error in thekla_atlas due to wrong definition of NV_OS_LINUX instead NV_OS_FREEBSD</title>
<updated>2018-01-04T14:31:08Z</updated>
<author>
<name>robfram</name>
</author>
<published>2018-01-04T14:31:08Z</published>
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<id>urn:sha1:f2afddbc5201ac7396373beb91f8a8d474013b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes thekla atlas mingw-w64 build</title>
<updated>2017-12-15T07:04:51Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2017-12-15T07:04:51Z</published>
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<id>urn:sha1:f55162ac1d8457a806b61880dc9ce424ec47fefb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #14587 from hoelzl/pr-no-std-arg-on-msvc</title>
<updated>2017-12-13T07:37:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-13T07:37:33Z</published>
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<id>urn:sha1:88a3e1598173a5d90a65b960b721a66972281796</id>
<content type='text'>
Don't pass -std=gnu++11 to MSVC</content>
</entry>
<entry>
<title>Change -std=gnu++11 to -stc=c++11 and don't pass flag to MSVC</title>
<updated>2017-12-12T17:58:51Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-12-12T10:16:23Z</published>
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<id>urn:sha1:26a162167822cb6409414071f7857a49d2d64653</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix mingw build for thekla_atlas</title>
<updated>2017-12-12T16:30:43Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-12-12T16:30:43Z</published>
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<id>urn:sha1:5387613c7b954a4eb2743599031fe39635031893</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to and unwrap lightmap coordinates on import</title>
<updated>2017-12-09T17:18:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-09T17:11:26Z</published>
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<id>urn:sha1:65fb961b8b2c81ce33c9e0e4c0add7b13da0193a</id>
<content type='text'>
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
</content>
</entry>
<entry>
<title>Fix thekla_atlas build</title>
<updated>2017-12-08T15:18:36Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-12-08T15:18:36Z</published>
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<id>urn:sha1:a97446462981f00313a2f40486bbf21f67f1d174</id>
<content type='text'>
clang doesn't like c++ versions being supplied to build c source files.
</content>
</entry>
<entry>
<title>Import thekla_atlas</title>
<updated>2017-12-08T14:47:15Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-12-08T14:05:47Z</published>
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<id>urn:sha1:bf05309af734431c3b3cf869a63ed477439a6739</id>
<content type='text'>
As requested by reduz, an import of thekla_atlas into thirdparty/
</content>
</entry>
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