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<title>godot.git/modules/svg, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-09-30T12:48:41Z</updated>
<entry>
<title>keep alpha when converting svg colors fixes #11289</title>
<updated>2017-09-30T12:48:41Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-30T12:48:41Z</published>
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</content>
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<entry>
<title>Renamed function arguments to keep them consistent between declaration and implementation</title>
<updated>2017-09-14T17:49:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-09-14T17:49:11Z</published>
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<entry>
<title>optimized color conversion for svg generation</title>
<updated>2017-09-12T21:33:51Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-08T02:31:12Z</published>
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</content>
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<entry>
<title>Change Color.to_32() to to_rgba32() and format as RGBA</title>
<updated>2017-09-07T20:19:44Z</updated>
<author>
<name>mrawlingst</name>
</author>
<published>2017-09-07T20:19:44Z</published>
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<id>urn:sha1:6aa5bc23470fbf82492a825663f3c13cde0d1323</id>
<content type='text'>
</content>
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<entry>
<title>Implement color conversion for dark SVG icons</title>
<updated>2017-08-30T19:20:02Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-30T18:29:35Z</published>
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<id>urn:sha1:aa8feff8c17d7beaf3da3bf42923942aff686162</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
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<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
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<entry>
<title>nanosvg: Document in COPYRIGHT.txt and thirdparty README.md</title>
<updated>2017-08-27T11:32:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T11:32:23Z</published>
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<id>urn:sha1:3acf6857d91044793a3c8865661d33954f77e7a7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crashes in SVG loading</title>
<updated>2017-08-22T17:39:13Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-08-22T17:39:10Z</published>
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<id>urn:sha1:00c9218b48bfb4b5d688b11ef286ef0af0099d0c</id>
<content type='text'>
Adding null terminators.
</content>
</entry>
<entry>
<title>Added missing icon and svgs upscaling</title>
<updated>2017-08-20T18:53:09Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-19T07:09:58Z</published>
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