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<title>godot.git/modules/svg, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/svg?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/svg?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
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<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4a222d62dcffaf93e3dd439c3f61836a4cd831e'/>
<id>urn:sha1:a4a222d62dcffaf93e3dd439c3f61836a4cd831e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Make all module docs self-contained</title>
<updated>2017-11-15T20:29:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T18:23:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=677e95d8d189a62e6473b43989012a8258f193a4'/>
<id>urn:sha1:677e95d8d189a62e6473b43989012a8258f193a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>keep alpha when converting svg colors fixes #11289</title>
<updated>2017-09-30T12:48:41Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-30T12:48:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b3826901c7794004e9cf8a51b5cdba88c2bfb31a'/>
<id>urn:sha1:b3826901c7794004e9cf8a51b5cdba88c2bfb31a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed function arguments to keep them consistent between declaration and implementation</title>
<updated>2017-09-14T17:49:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-09-14T17:49:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=072e379ffe7f0d8adc2ac0eb700abfd7c27d8278'/>
<id>urn:sha1:072e379ffe7f0d8adc2ac0eb700abfd7c27d8278</id>
<content type='text'>
</content>
</entry>
<entry>
<title>optimized color conversion for svg generation</title>
<updated>2017-09-12T21:33:51Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-08T02:31:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee5dc05a09e50351e93026107abcdb94ef1216a2'/>
<id>urn:sha1:ee5dc05a09e50351e93026107abcdb94ef1216a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change Color.to_32() to to_rgba32() and format as RGBA</title>
<updated>2017-09-07T20:19:44Z</updated>
<author>
<name>mrawlingst</name>
</author>
<published>2017-09-07T20:19:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6aa5bc23470fbf82492a825663f3c13cde0d1323'/>
<id>urn:sha1:6aa5bc23470fbf82492a825663f3c13cde0d1323</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement color conversion for dark SVG icons</title>
<updated>2017-08-30T19:20:02Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-30T18:29:35Z</published>
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</content>
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