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<title>godot.git/modules/stb_vorbis, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/stb_vorbis?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/stb_vorbis?h=mirror'/>
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<updated>2018-05-30T17:11:36Z</updated>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
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<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...</title>
<updated>2018-05-01T10:19:15Z</updated>
<author>
<name>Zumo</name>
</author>
<published>2018-04-25T19:04:03Z</published>
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<id>urn:sha1:ef74954e6629e20599ef37148236d0f30cb5692b</id>
<content type='text'>
...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
</content>
</entry>
<entry>
<title>Fix silent failure of importing OGG Vorbis files</title>
<updated>2018-03-06T20:48:30Z</updated>
<author>
<name>robfram</name>
</author>
<published>2018-03-06T20:48:30Z</published>
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<id>urn:sha1:a8d37de4611e1ee9e73a8aed19fe2d7090ec45ce</id>
<content type='text'>
When importing non-valid OGG Vorbis audio files, now the filesystem
navigation tree shows the correct sad red-face icon, as it does with
non-valid PNG, JPG or WAV files.

Fix #9793.
</content>
</entry>
<entry>
<title>doc: Remove status from hardcoded version string</title>
<updated>2018-02-27T12:40:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:40:43Z</published>
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<id>urn:sha1:3fa77b3172c1c69b7bee9cdba4085c8947590e95</id>
<content type='text'>
It has no practical use case and just generates noise for each alpha, beta, etc.
</content>
</entry>
<entry>
<title>doc: Update version string in header</title>
<updated>2018-02-19T09:46:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-19T09:46:33Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15980 from mrcdk/audio_stream_get_length</title>
<updated>2018-01-30T12:43:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-30T12:43:34Z</published>
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<id>urn:sha1:ed6bf28014dfd5c012bf60953b9450f93d0dbad8</id>
<content type='text'>
Expose audio streams get_length()</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
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<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>Expose audio streams get_length()</title>
<updated>2018-01-22T19:35:33Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-22T19:35:33Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Update docs</title>
<updated>2018-01-11T22:58:22Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:38:35Z</published>
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<content type='text'>
[ci skip]
</content>
</entry>
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