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<title>godot.git/modules/stb_vorbis, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/stb_vorbis?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/stb_vorbis?h=master'/>
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<updated>2017-10-13T05:40:19Z</updated>
<entry>
<title>Remove junk output</title>
<updated>2017-10-13T05:40:19Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-13T05:40:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6106fd88d415c2889d3b64dcf1b0762eda2df562'/>
<id>urn:sha1:6106fd88d415c2889d3b64dcf1b0762eda2df562</id>
<content type='text'>
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
</content>
</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
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<id>urn:sha1:46af050e93ddda77fd6316b0d041b8e9e6f0cd49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Mono vorbis support fixed, closes #10787</title>
<updated>2017-09-07T02:13:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-07T02:13:57Z</published>
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<id>urn:sha1:5f0d367fef25b30742ba71f12e339137e02c59ab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix missing pragma push</title>
<updated>2017-09-02T09:03:27Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T09:03:27Z</published>
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<id>urn:sha1:7df28d1799c9ef3cf16782b10b5aae59f9888cad</id>
<content type='text'>
I forgot to pragma push the ignored warning in #10877 this adds the
missing ones.
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
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<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix crash when destroying AudioStreamPlaybackOGGVorbis</title>
<updated>2017-09-01T10:49:22Z</updated>
<author>
<name>Evgeny Zuev</name>
</author>
<published>2017-09-01T10:48:46Z</published>
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<id>urn:sha1:46f003c445d49ad67a7d76949c5936b2dc9defb5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
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</content>
</entry>
<entry>
<title>readded ability to set loop offset in seconds, closes #9630</title>
<updated>2017-08-22T14:47:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-22T14:47:24Z</published>
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<id>urn:sha1:8ad7139631ca6860b2593b1b2ee94820118fc9b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite loop causing audio to freeze</title>
<updated>2017-07-29T09:29:51Z</updated>
<author>
<name>Fabian Mathews</name>
</author>
<published>2017-07-29T09:29:51Z</published>
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