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<title>godot.git/modules/stb_vorbis, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/stb_vorbis?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/stb_vorbis?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update docs</title>
<updated>2018-01-11T22:58:22Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:38:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad79c703008394a360eb9875196a9414e1c84585'/>
<id>urn:sha1:ad79c703008394a360eb9875196a9414e1c84585</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15223 from ibrahn/ogg-data-leak-fix</title>
<updated>2018-01-04T14:25:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:25:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4c1ca9cb140f41d718b6456b84900b12ab44b25'/>
<id>urn:sha1:c4c1ca9cb140f41d718b6456b84900b12ab44b25</id>
<content type='text'>
free associated audio data on AudioStreamOGGVorbis destruction</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>free associated audio data on AudioStreamOGGVorbis destruction</title>
<updated>2017-12-31T16:51:55Z</updated>
<author>
<name>Ibrahn Sahir</name>
</author>
<published>2017-12-31T16:47:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12efcb665a0d71b1913cf88f5b7eb1ad7eb0ffa5'/>
<id>urn:sha1:12efcb665a0d71b1913cf88f5b7eb1ad7eb0ffa5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix ogg looping pop noise. Closes #11468</title>
<updated>2017-12-17T21:30:28Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2017-12-17T21:30:28Z</published>
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<id>urn:sha1:1ccfb01cbc78a6678178a27514e8fd78b3b47163</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc</title>
<updated>2017-12-07T07:29:38Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-07T07:29:38Z</published>
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<id>urn:sha1:624a2b08f362d0ec74cd617890b1a4c9de6b0d96</id>
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