<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-30T19:53:37Z</updated>
<entry>
<title>Expose audio streams get_length()</title>
<updated>2018-01-30T19:53:37Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-22T19:35:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=258119a9cfa57edd39893d4300031ba8739e2efa'/>
<id>urn:sha1:258119a9cfa57edd39893d4300031ba8739e2efa</id>
<content type='text'>
(cherry picked from commit 8a9f1c2a5d7364016b9c67dc158557607f6de4bd)
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15223 from ibrahn/ogg-data-leak-fix</title>
<updated>2018-01-04T14:25:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:25:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4c1ca9cb140f41d718b6456b84900b12ab44b25'/>
<id>urn:sha1:c4c1ca9cb140f41d718b6456b84900b12ab44b25</id>
<content type='text'>
free associated audio data on AudioStreamOGGVorbis destruction</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>free associated audio data on AudioStreamOGGVorbis destruction</title>
<updated>2017-12-31T16:51:55Z</updated>
<author>
<name>Ibrahn Sahir</name>
</author>
<published>2017-12-31T16:47:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12efcb665a0d71b1913cf88f5b7eb1ad7eb0ffa5'/>
<id>urn:sha1:12efcb665a0d71b1913cf88f5b7eb1ad7eb0ffa5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix ogg looping pop noise. Closes #11468</title>
<updated>2017-12-17T21:30:28Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2017-12-17T21:30:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1ccfb01cbc78a6678178a27514e8fd78b3b47163'/>
<id>urn:sha1:1ccfb01cbc78a6678178a27514e8fd78b3b47163</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Added loop_begin and loop_end to OggVorbisStream"</title>
<updated>2017-11-20T13:11:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-20T13:11:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e28bd602cc9a87a6989a65ece46f1b02153e418'/>
<id>urn:sha1:2e28bd602cc9a87a6989a65ece46f1b02153e418</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add loop_begin and loop_end to OggVorbisStream</title>
<updated>2017-11-04T22:01:35Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2017-11-04T20:34:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d1eed39c69ad35f50bf323b7846856eb66132139'/>
<id>urn:sha1:d1eed39c69ad35f50bf323b7846856eb66132139</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove junk output</title>
<updated>2017-10-13T05:40:19Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-13T05:40:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6106fd88d415c2889d3b64dcf1b0762eda2df562'/>
<id>urn:sha1:6106fd88d415c2889d3b64dcf1b0762eda2df562</id>
<content type='text'>
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
</content>
</entry>
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