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<title>godot.git/modules/squish, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-09-25T18:36:30Z</updated>
<entry>
<title>Use BoolVariable for module options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:27:32Z</published>
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</content>
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<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
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<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
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<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
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<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
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<entry>
<title>-Fix freezes caused by etccomp2, closes #9183</title>
<updated>2017-06-17T00:49:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-17T00:47:28Z</published>
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<content type='text'>
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
</content>
</entry>
<entry>
<title>-Restored multithread capability to VisualServer</title>
<updated>2017-06-09T03:24:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-09T03:23:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b'/>
<id>urn:sha1:612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b</id>
<content type='text'>
-Restored resource previews!
</content>
</entry>
<entry>
<title>many fixes to image loader, voxel cone tracing, etc.</title>
<updated>2017-06-03T01:08:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-03T01:08:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8a1097a2243a9829d5d7e61ef10133f8096aa5e2'/>
<id>urn:sha1:8a1097a2243a9829d5d7e61ef10133f8096aa5e2</id>
<content type='text'>
</content>
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<entry>
<title>rewritten PBR implementation to make it friendlier with Blender</title>
<updated>2017-05-31T23:29:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-31T23:16:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a134f58fb3e072a3453bd5e9286f90b4694c9766'/>
<id>urn:sha1:a134f58fb3e072a3453bd5e9286f90b4694c9766</id>
<content type='text'>
</content>
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<entry>
<title>-Added EXR supprot for HDR (no BC6 compression yet though)</title>
<updated>2017-05-27T01:31:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-27T00:49:49Z</published>
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<id>urn:sha1:f89641907f8b45941f5e67891936ee8050a3ef92</id>
<content type='text'>
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
</content>
</entry>
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