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<title>godot.git/modules/squish/image_compress_squish.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/squish/image_compress_squish.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/squish/image_compress_squish.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-01T23:59:26Z</updated>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
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</content>
</entry>
<entry>
<title>-Fix freezes caused by etccomp2, closes #9183</title>
<updated>2017-06-17T00:49:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-17T00:47:28Z</published>
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<id>urn:sha1:b19225bfce3dab39f8ce6b1ecf610ea0ba650f99</id>
<content type='text'>
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
</content>
</entry>
<entry>
<title>-Restored multithread capability to VisualServer</title>
<updated>2017-06-09T03:24:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-09T03:23:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b'/>
<id>urn:sha1:612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b</id>
<content type='text'>
-Restored resource previews!
</content>
</entry>
<entry>
<title>many fixes to image loader, voxel cone tracing, etc.</title>
<updated>2017-06-03T01:08:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-03T01:08:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8a1097a2243a9829d5d7e61ef10133f8096aa5e2'/>
<id>urn:sha1:8a1097a2243a9829d5d7e61ef10133f8096aa5e2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>rewritten PBR implementation to make it friendlier with Blender</title>
<updated>2017-05-31T23:29:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-31T23:16:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a134f58fb3e072a3453bd5e9286f90b4694c9766'/>
<id>urn:sha1:a134f58fb3e072a3453bd5e9286f90b4694c9766</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added EXR supprot for HDR (no BC6 compression yet though)</title>
<updated>2017-05-27T01:31:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-27T00:49:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89641907f8b45941f5e67891936ee8050a3ef92'/>
<id>urn:sha1:f89641907f8b45941f5e67891936ee8050a3ef92</id>
<content type='text'>
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
</content>
</entry>
<entry>
<title>Use libsquish to decompress DXT textures.</title>
<updated>2017-05-18T21:57:53Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-30T01:14:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c175115ebf54bcf5f53ab7a2d4926c6773665db'/>
<id>urn:sha1:3c175115ebf54bcf5f53ab7a2d4926c6773665db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Detect SSE/SSE2 for libsquish.</title>
<updated>2017-04-28T17:47:35Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-28T17:47:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6259661cebd0e03fe4849425fbbdc7be03dcaf5'/>
<id>urn:sha1:b6259661cebd0e03fe4849425fbbdc7be03dcaf5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
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