<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/regex/SCsub, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T18:36:30Z</updated>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disabled PCRE-JIT in HTML5. Fixes #10834</title>
<updated>2017-09-01T10:33:04Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2017-09-01T10:33:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=566c0f675a5d998171cdd8fa1e920af40a24d5dd'/>
<id>urn:sha1:566c0f675a5d998171cdd8fa1e920af40a24d5dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replacement of internal RegEx with PCRE2</title>
<updated>2017-08-19T11:29:14Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2017-08-07T15:13:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3e2f063244804bb147418dc219ba6db8219304b'/>
<id>urn:sha1:e3e2f063244804bb147418dc219ba6db8219304b</id>
<content type='text'>
The pattern and replacement matching behaviour has been changed purely
due to the nature of switching to a standards-compliant library.

One mistake in the previous behaviour was that named groups didn't have
a number. This has been corrected.

As names are actually just an alias of numbered groups,
RegExMatch::get_name_dict() is now get_names() and is a dict
referring to the group number it represents.

Duplicate names are enabled and the with the first matching instance
used.

Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was
removed.
</content>
</entry>
<entry>
<title>RegEx re-implemented as a module</title>
<updated>2016-10-27T09:27:40Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-10-23T00:22:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=439d43932133d32dcabd482f11842072d52b41e1'/>
<id>urn:sha1:439d43932133d32dcabd482f11842072d52b41e1</id>
<content type='text'>
Re-wrote nrex as a module using godot-specific parts and new
features:

 * Added string substitutions.
 * Named groups are now supported.
 * Removed use of mutable variables in RegEx. RegExMatch is returned
   instead.
</content>
</entry>
</feed>
