<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/recast, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/recast?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/recast?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-30T20:10:11Z</updated>
<entry>
<title>Move NavigationMeshEditorPlugin to Recast module as should be</title>
<updated>2018-05-30T20:10:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T13:59:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59c2c21b152aad4a9b925aab98ecdb85fee6867d'/>
<id>urn:sha1:59c2c21b152aad4a9b925aab98ecdb85fee6867d</id>
<content type='text'>
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
</content>
</entry>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3334209a732737274a8598191267573fcb989a99'/>
<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a65c0939fd1adc616275ad01996917fab89a7b9c'/>
<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4a222d62dcffaf93e3dd439c3f61836a4cd831e'/>
<id>urn:sha1:a4a222d62dcffaf93e3dd439c3f61836a4cd831e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Make all module docs self-contained</title>
<updated>2017-11-15T20:29:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T18:23:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=677e95d8d189a62e6473b43989012a8258f193a4'/>
<id>urn:sha1:677e95d8d189a62e6473b43989012a8258f193a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do not compile Recast for Android</title>
<updated>2017-09-20T05:57:33Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-20T05:57:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52cb4ec232c751808625e76445d776c53791bbe1'/>
<id>urn:sha1:52cb4ec232c751808625e76445d776c53791bbe1</id>
<content type='text'>
At least this makes Godot compile for Android until there is a better
solution.
</content>
</entry>
<entry>
<title>Recast integration.</title>
<updated>2017-09-04T20:41:57Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2017-02-28T12:10:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92e77d5ff2a74612deb0375d31242e8c529d9b87'/>
<id>urn:sha1:92e77d5ff2a74612deb0375d31242e8c529d9b87</id>
<content type='text'>
</content>
</entry>
</feed>
