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<title>godot.git/modules/recast/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/recast/SCsub?h=mirror</id>
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<updated>2018-05-30T20:10:11Z</updated>
<entry>
<title>Move NavigationMeshEditorPlugin to Recast module as should be</title>
<updated>2018-05-30T20:10:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T13:59:42Z</published>
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<id>urn:sha1:59c2c21b152aad4a9b925aab98ecdb85fee6867d</id>
<content type='text'>
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
</content>
</entry>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
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</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
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</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Recast integration.</title>
<updated>2017-09-04T20:41:57Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2017-02-28T12:10:29Z</published>
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