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<title>godot.git/modules/pvr, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
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<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removal of Image from Variant, converted to a Resource.</title>
<updated>2017-05-17T10:37:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-17T10:36:47Z</published>
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<id>urn:sha1:98a329670227c726a5d7a196e5cba8dbdd54301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Style: Various fixes to play nice with clang-format</title>
<updated>2017-01-16T07:49:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-15T21:15:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81'/>
<id>urn:sha1:2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Fix whole-line commented code</title>
<updated>2017-01-14T13:52:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T11:26:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ab45b6b5c4f8e0619e963156c983009d399a9d'/>
<id>urn:sha1:93ab45b6b5c4f8e0619e963156c983009d399a9d</id>
<content type='text'>
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
</content>
</entry>
<entry>
<title>rename String.extension() -&gt; String.get_extension() / String.basename() -&gt; String.get_basename()</title>
<updated>2017-01-14T03:51:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-14T03:51:09Z</published>
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<id>urn:sha1:d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector</title>
<updated>2017-01-07T21:26:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-07T21:25:37Z</published>
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