<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/openssl/stream_peer_openssl.h, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/openssl/stream_peer_openssl.h?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/openssl/stream_peer_openssl.h?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-24T06:11:02Z</updated>
<entry>
<title>Add support for OpenSSL 1.1.0.</title>
<updated>2017-09-24T06:11:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-24T05:45:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00c03bdd2b27b1d0214a451e545fefc9affad93c'/>
<id>urn:sha1:00c03bdd2b27b1d0214a451e545fefc9affad93c</id>
<content type='text'>
This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.

Fixes #8624.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clang-formatting *.cpp and *.h (some files excluded)</title>
<updated>2017-07-22T11:14:08Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-22T10:47:04Z</published>
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<id>urn:sha1:c7c65ca6bac04925353db9b3bee4b0cd0b634ac6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>Move other lone thirdparty files to thirdparty/misc</title>
<updated>2017-04-28T19:19:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-28T17:28:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4029aa51a0f0bce5dc73885af74b592e3aa33b7'/>
<id>urn:sha1:d4029aa51a0f0bce5dc73885af74b592e3aa33b7</id>
<content type='text'>
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)</title>
<updated>2017-02-21T03:06:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-21T03:05:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de0045cf1b0a5e20fbf74da192039d344ee8d0c7'/>
<id>urn:sha1:de0045cf1b0a5e20fbf74da192039d344ee8d0c7</id>
<content type='text'>
-.pck and .zip exporting redone, seems to be working..
</content>
</entry>
<entry>
<title>removed duplicated functions in class hierarchy that were bound more than once</title>
<updated>2017-01-14T14:10:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-14T14:07:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dcb95ec1473eff3f455909cd81c3cd50b1e1159b'/>
<id>urn:sha1:dcb95ec1473eff3f455909cd81c3cd50b1e1159b</id>
<content type='text'>
added a check to detect this case in the future
</content>
</entry>
<entry>
<title>Type renames:</title>
<updated>2017-01-11T03:52:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-11T03:52:51Z</published>
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<id>urn:sha1:bc26f905817945300d397696330d1ab04a1af33c</id>
<content type='text'>
	Matrix32 -&gt; Transform2D
	Matrix3 -&gt; Basis
	AABB -&gt; Rect3
	RawArray -&gt; PoolByteArray
	IntArray -&gt; PoolIntArray
	FloatArray -&gt; PoolFloatArray
	Vector2Array -&gt; PoolVector2Array
	Vector3Array -&gt; PoolVector3Array
	ColorArray -&gt; PoolColorArray
</content>
</entry>
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