<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/openssl/stream_peer_openssl.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/openssl/stream_peer_openssl.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/openssl/stream_peer_openssl.h?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Adjust openssl #defines to be libressl compatible</title>
<updated>2017-10-18T02:06:39Z</updated>
<author>
<name>Matthew Kunjummen</name>
</author>
<published>2017-10-18T02:03:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d154b846e8a113b56ef464f036c0e316d4e44568'/>
<id>urn:sha1:d154b846e8a113b56ef464f036c0e316d4e44568</id>
<content type='text'>
Corrected inability to build on systems using libressl instead of
openssl (e. g. void linux) by adjusting the #defines in
modules/openssl/stream_peer_openssl.cpp and
modules/openssl/stream_peer_openssl.h to check if
LIBRESSL_VERSION_NUMBER is defined (as done similarly in the following
patch in freebsd:
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219362 ).
</content>
</entry>
<entry>
<title>Add support for OpenSSL 1.1.0.</title>
<updated>2017-09-24T06:11:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-24T05:45:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00c03bdd2b27b1d0214a451e545fefc9affad93c'/>
<id>urn:sha1:00c03bdd2b27b1d0214a451e545fefc9affad93c</id>
<content type='text'>
This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.

Fixes #8624.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clang-formatting *.cpp and *.h (some files excluded)</title>
<updated>2017-07-22T11:14:08Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-22T10:47:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7c65ca6bac04925353db9b3bee4b0cd0b634ac6'/>
<id>urn:sha1:c7c65ca6bac04925353db9b3bee4b0cd0b634ac6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25678b1876816b9ccb14b2c92aef62f3b009f88f'/>
<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>Move other lone thirdparty files to thirdparty/misc</title>
<updated>2017-04-28T19:19:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-28T17:28:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4029aa51a0f0bce5dc73885af74b592e3aa33b7'/>
<id>urn:sha1:d4029aa51a0f0bce5dc73885af74b592e3aa33b7</id>
<content type='text'>
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
</feed>
